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Home of Wes Platt and OtherSpace MUSH

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Category: Game Design

OtherSpace Twine Game: Rockhopper Rally

Posted on January 25, 2023January 25, 2023 By Brody No Comments on OtherSpace Twine Game: Rockhopper Rally

[embed_twine story=”Rockhopper-Rally-v-1.5″]

Game Design, MUSHes, Online Storytelling, OS Lore, OtherSpace

One last chance to make it real

Posted on January 1, 2023January 2, 2023 By Brody
One last chance to make it real

It’s 2023, the year we celebrate the 25th anniversary of OtherSpace MUSH. It’s astonishing to think about how much the world has changed since the story began, but try this on for size. Back then: And when it came to computer games, when OtherSpace started, players mostly had single-player graphical game experiences but lots of…

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Game Design, Jointhesaga.com News, OtherSpace

True confessions: The audacity of wanting something out of all this

Posted on June 23, 2018 By Brody No Comments on True confessions: The audacity of wanting something out of all this
True confessions: The audacity of wanting something out of all this

Seventeen years ago, I got this idea to help raise awareness about OtherSpace – and to create a sort of keepsake for participants who helped shape the first few story arcs with their characters. View post on imgur.com And in the years since, this has been what some angry people point to as proof that…

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Essays, Game Design, MUSHes, Non-Fiction, Online Storytelling, OtherSpace

Why not all the playgrounds?

Posted on June 23, 2018June 27, 2018 By Brody No Comments on Why not all the playgrounds?
Why not all the playgrounds?

One of the most daunting things about hosting a 20-year-old collaborative space saga like OtherSpace is…well, it’s been around for two decades and a lot has happened. We’ve actually got a few participants whose characters have existed from the beginning, which means they’ve seen governments rise and fall, alien invasions, life aboard a Galactica-style colony…

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Essays, Game Design, Jointhesaga.com News, MUSHes, Non-Fiction, Online Storytelling

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