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Month: June 2016

Sermon: Magpies for memes

Posted on June 24, 2016July 9, 2016 By Brody No Comments on Sermon: Magpies for memes
Sermon: Magpies for memes

You don’t have time. You can’t be bothered. Why waste your time? Time’s too precious. Your attention’s overstimulated by tweets, snaps, slacks, grams, swipes, and Skypes. If you can’t consume information or distribute your thoughts in 142 characters or less, you’ll explode. It’s pointless. Where’s the joy in nurturing a character concept from the nugget…

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Essays, Jointhesaga.com News, MUSHes, Online Storytelling

Something new ahead for Jointhesaga.com

Posted on June 24, 2016June 24, 2016 By Brody No Comments on Something new ahead for Jointhesaga.com
Something new ahead for Jointhesaga.com

It’s been 18 years since that first day a handful of us gathered in the Van Allen Belt Tavern on Mars for the opening scene of OtherSpace. We’ve all gotten older. I’d like to think wiser. And the world – it’s changed so much. Our game started in an era before the War on Terror,…

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Game Design, Jointhesaga.com News, MUSHes, Online Storytelling

Is “Gamer” a bad word?

Posted on June 24, 2016 By Brody No Comments on Is “Gamer” a bad word?
Is “Gamer” a bad word?

Josh Hinke at Indiehaven.com sure hates the term! Here’s an excerpt: It’s not just the word, it’s what the word means.  It is what it tells us about video games and the people who play them.  The term “gamer” – however it has been reappropriated in your personal circle – is a marketing term that…

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Video Game News

Handling touchy topics in video games with care

Posted on June 24, 2016June 24, 2016 By Brody No Comments on Handling touchy topics in video games with care
Handling touchy topics in video games with care

Jumper the gator, star attraction at Chief Roadside’s Wonderland in Knee Deep, eats diaper chicken: a frozen chicken swaddled in a disposable diaper. Remy Dixon explains to blogger Romana Teague that Jumper eats diaper chicken because it reminds the gator of a chubby infant. YouTuber Foehamner was playing through the finale of Knee Deep’s first…

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Essays, Game Design, Knee Deep, Non-Fiction, Tales from Cypress Knee

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