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[OTHERSPACE AUDIO LOG] No. 3: “Lady Fate Looks Away”
ByWesThe third installment in my new series of audio log re-enactments of OtherSpace scenes – bringing the old real-time improv text stories to your earholes! Enjoy, and spread the word! And if you’re not already part of the saga, join us via Slackpass!
[HOUSEKEEPING] They always come back
ByWesIt’s been a little more than a year since OtherSpace made the shift from MUSH to Slack. Here’s what I’ve learned: Slack’s a great connector for community We’ve been able to re-forge old ties and make some new ones with players on Slack, talking about our lives, jobs, movies, books, TV, politics, even parenthood. Slack…
[IC NEWS] Fringe Weather Report 1/25/2650
ByWesHere’s a weekly roundup of weather conditions throughout the Fringe that may serve as RP hooks: Tomin Kora: Atmospheric systems suffering from poor filtration, causing some health concerns. Quaquan: Severe drought conditions. Water rationing. Ungstir: Hydraulic system malfunction on Ungstir 3 causes serious flooding problems in mining tunnels. Val Shohob: Unseasonably cold weather on Overlook…
[BOOKSTORE WINDOW] Two Ledges #amwriting #storytelling
ByWesThe result of my fourth #bookstorewindow fiction writing exercise, inspired by the late Harlan Ellison, based on writing prompts supplied by Craig Pittman, Colchek, and Gareth Harmer. Wrote it live on our Slack site in about an hour and a half: The Herbert drifted above the dark forest of thick green grass stalks, a fat…
Necromundus: Return to Afterlife?
ByWesA long time ago, we tried building a MUD within a MUSH framework called Necromundus. A wide variety of characters were possible, and could explore four different realms, completing quests and battling mobs (including some rather challenging bosses). But the game never quite fit in its MUSH skin. It always deserved to be closer to…
[OTHERSPACE AUDIO LOG] No. 1: “Not Rapid, but Reliable”
ByWesHere’s the first installment of a new project I’m working on, inspired by a suggestion from Nick Palazzo (OtherSpace players may also know him as Razorback)! I’m working on a series of audio logs that provide dramatic re-enactments of some of our scenes. Hopefully, this’ll help us share what makes this type of storytelling fun…
