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[DEV INTERVIEW] KINGDOM’s Thomas van den Berg

Posted on July 8, 2016 By Brody No Comments on [DEV INTERVIEW] KINGDOM’s Thomas van den Berg
[DEV INTERVIEW] KINGDOM’s Thomas van den Berg

Kingdom from Raw Fury Games is a popular curiosity, in which you’re a ruler traveling the realm on horseback and trying to defend your fortress against evil enemies. For this blog post, I asked developer Thomas van den Berg about his background and the process of turning the game into what it is today.  …

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Game Design, Journalism, Non-Fiction, Video Game News

[REVIEW] Legend of Tarzan: It’s a better movie than that

Posted on July 6, 2016July 6, 2016 By Brody No Comments on [REVIEW] Legend of Tarzan: It’s a better movie than that
[REVIEW] Legend of Tarzan: It’s a better movie than that

I’m sort of baffled by how The Legend of Tarzan is currently sitting at 35 percent on Rottentomatoes.com, when Guy Ritchie’s take on Sherlock Holmes managed 70 percent. Because here’s the thing: the latest iteration of Tarzan, starring Alexander Skarsgard, Margot Robbie, and Samuel L. Jackson, is at least as good as the action-driven Baker…

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Movie Reviews

Celebrating one-year anniversary of Knee Deep’s first act!

Posted on July 6, 2016July 6, 2016 By Brody No Comments on Celebrating one-year anniversary of Knee Deep’s first act!
Celebrating one-year anniversary of Knee Deep’s first act!

It seems like just yesterday Colin and I walked into the London Tobacco Dock for the first time to share Knee Deep with prospective players at EGX Rezzed. How has it already been a year since the launch of Act 1 on Steam? Time flies by like tourists in nondescript rental cars blithely zooming past…

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Game Design, Knee Deep, Video Game News

Grid sections available: OtherSpace, Chiaroscuro, Knee Deep

Posted on July 4, 2016 By Brody No Comments on Grid sections available: OtherSpace, Chiaroscuro, Knee Deep
Grid sections available: OtherSpace, Chiaroscuro, Knee Deep

Effective immediately, we’ve now got three themed areas for people to play in: OtherSpace: The classic original-theme space opera universe that got its start in June 1998. Be a crystalline jellyfish, a lizard with a Napoleon complex, or a standard-issue human with daddy issues. Chiaroscuro: Delve into the walled city-state of Fastheld, where nobles and…

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Game Design, Jointhesaga.com News, Knee Deep, MUSHes, Online Storytelling

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  • [DEV INTERVIEW] KINGDOM’s Thomas van den Berg Game Design

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