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== The Academy for Mixed Martial Arts ==
 
The Comorro Martial Arts Academy is located in the Tradeport.
 
The Comorro Martial Arts Academy is located in the Tradeport.
  
 
It was host to a martial arts tournament some time ago.
 
It was host to a martial arts tournament some time ago.
  
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=== Main Area ===
 
     You enter a small entrance area, where a sign reads (in both Hekayan  
 
     You enter a small entrance area, where a sign reads (in both Hekayan  
 
   and Terran Standard): NO psionic blockers. NO armor. NO weapons of any
 
   and Terran Standard): NO psionic blockers. NO armor. NO weapons of any
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   Currently, this area is finishing renovations.
 
   Currently, this area is finishing renovations.
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=== Virtual Reality Room ===
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        This room is very simple and utilitarian, with about a dozen stations fully equipped to simulate almost anything.
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        Inside each station is a hookup for 'combat suits', Virtual Reality suits that can be found in a nearby locker. There is a virtual 'weapon' handle, perhaps to stimulate stick weapons, daggers, and swords hung up on the side of each station. Also holstered in a safety catch is a 'gun' handle, complete with trigger.

Revision as of 14:01, 29 March 2010

The Academy for Mixed Martial Arts

The Comorro Martial Arts Academy is located in the Tradeport.

It was host to a martial arts tournament some time ago.

Main Area

   You enter a small entrance area, where a sign reads (in both Hekayan 
 and Terran Standard): NO psionic blockers. NO armor. NO weapons of any
 sort allowed past this point. Please place all items in our lockers, 
 free of charge. Psionic-resistant beings are permitted, but keep fields
 to a minimum.
   Past this point is a much larger room where Comorro has softened her
 floor. Mirrors surround the room. Off to the left are padded bars and 
 swords. To the right, a target board with a few daggers clipped to the 
 side. Dead ahead, in the center of the room, is a slightly raised 
 circular platform about six meters in radius. There's also a locked panel
 whose use is not immediately obvious.
 
 Currently, this area is finishing renovations.

Virtual Reality Room

        This room is very simple and utilitarian, with about a dozen stations fully equipped to simulate almost anything.
        Inside each station is a hookup for 'combat suits', Virtual Reality suits that can be found in a nearby locker. There is a virtual 'weapon' handle, perhaps to stimulate stick weapons, daggers, and swords hung up on the side of each station. Also holstered in a safety catch is a 'gun' handle, complete with trigger.