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(Components)
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===Hiverspace===
 
===Hiverspace===
====Aluminum Potential Node:====
+
 
====Carbon Potential Node:====
+
'''Aluminum Potential Node:'''
 +
 
 +
'''Carbon Potential Node:'''
 
*Broad Trail (Eiru, Pyracan)
 
*Broad Trail (Eiru, Pyracan)
====Cobalt Potential Node:====
+
 
 +
'''Cobalt Potential Node:'''
 
*Waterfall Cave (Shadow Mother, Materi Syna)
 
*Waterfall Cave (Shadow Mother, Materi Syna)
====Gold Potential Node:====
+
 
====Iron Potential Node:====
+
'''Gold Potential Node:'''
 +
 
 +
'''Iron Potential Node:'''
 
*Broad Trail (Eiru, Pyracan)
 
*Broad Trail (Eiru, Pyracan)
====Polydenum Potential Node:====
+
 
 +
'''Polydenum Potential Node:'''
 
*Mesa Volcano (Fortrain)
 
*Mesa Volcano (Fortrain)
====Silicon Potential Node:====
+
 
====Titanium Potential Node:====
+
'''Silicon Potential Node:'''
====Textile Potential Node:====
+
 
 +
'''Titanium Potential Node:'''
 +
 
 +
'''Textile Potential Node:'''
 
*Rural Outskirts (Aureus, Pyracan)
 
*Rural Outskirts (Aureus, Pyracan)
 
*Summer Dome (Sanctuary)
 
*Summer Dome (Sanctuary)
====Chemical Potential Node:====
+
 
 +
'''Chemical Potential Node:'''
 
*Waste Management (Comorro)
 
*Waste Management (Comorro)
====Timber Potential Node:====
+
 
 +
'''Timber Potential Node:'''
 
*Triumverate Park (Hekayt Prime)
 
*Triumverate Park (Hekayt Prime)
 
*Thick Woodlands (Shadow Mother, Materi Syna)
 
*Thick Woodlands (Shadow Mother, Materi Syna)
 +
 
----
 
----
 
===Normalspace===
 
===Normalspace===
====Aluminum Potential Node:====
+
 
====Carbon Potential Node:====
+
'''Aluminum Potential Node:'''
 +
 
 +
'''Carbon Potential Node:'''
 
*Hall Tract (Earth)
 
*Hall Tract (Earth)
====Cobalt Potential Node:====
+
 
====Gold Potential Node:====
+
'''Cobalt Potential Node:'''
====Iron Potential Node:====
+
 
 +
'''Gold Potential Node:'''
 +
 
 +
'''Iron Potential Node:'''
 
*Hall Tract (Earth)
 
*Hall Tract (Earth)
====Polydenum Potential Node:====
+
 
 +
'''Polydenum Potential Node:'''
 
*Morrigan (Sivadian moon)
 
*Morrigan (Sivadian moon)
====Silicon Potential Node:====
+
 
====Titanium Potential Node:====
+
'''Silicon Potential Node:'''
====Textile Potential Node:====
+
 
====Chemical Potential Node:====
+
'''Titanium Potential Node:'''
 +
 
 +
'''Textile Potential Node:'''
 +
 
 +
'''Chemical Potential Node:'''
 
*Morrigan (Sivadian moon)
 
*Morrigan (Sivadian moon)
====Timber Potential Node:====
+
 
 +
'''Timber Potential Node:'''
 
*Wright Spaceport (Earth)
 
*Wright Spaceport (Earth)
  

Revision as of 16:48, 5 February 2012

Overview

The crafting system allows players to use a finite quantity of saga points to make clothing, weapons, armor, and electronics for use in the game. It is also the method of creating the Dominion items to engage in larger scale operations.

First Things First

+items: Lists crafting categories.

+items <category>: Lists the craftable items in that category.

+consider <item>: Lists the details of the specified object, including the cost of saga points, the skills you'll need, the equipment, and the components. You must type the full name of the item.

+einfo <item>: Displays vital statistics of an item, such as a gun's damage output.

Equipment

You can get basic equipment from a shop in the tradeport in Comorro Station, or purchase it from PCs (player characters). Most equipment must be made or purchased from other PCs.

Components

Nodes

Components are gleaned from resource nodes on the grid. Known node locations are:

Hiverspace

Aluminum Potential Node:

Carbon Potential Node:

  • Broad Trail (Eiru, Pyracan)

Cobalt Potential Node:

  • Waterfall Cave (Shadow Mother, Materi Syna)

Gold Potential Node:

Iron Potential Node:

  • Broad Trail (Eiru, Pyracan)

Polydenum Potential Node:

  • Mesa Volcano (Fortrain)

Silicon Potential Node:

Titanium Potential Node:

Textile Potential Node:

  • Rural Outskirts (Aureus, Pyracan)
  • Summer Dome (Sanctuary)

Chemical Potential Node:

  • Waste Management (Comorro)

Timber Potential Node:

  • Triumverate Park (Hekayt Prime)
  • Thick Woodlands (Shadow Mother, Materi Syna)

Normalspace

Aluminum Potential Node:

Carbon Potential Node:

  • Hall Tract (Earth)

Cobalt Potential Node:

Gold Potential Node:

Iron Potential Node:

  • Hall Tract (Earth)

Polydenum Potential Node:

  • Morrigan (Sivadian moon)

Silicon Potential Node:

Titanium Potential Node:

Textile Potential Node:

Chemical Potential Node:

  • Morrigan (Sivadian moon)

Timber Potential Node:

  • Wright Spaceport (Earth)

Making the Item

Once you have all of the equipment and components you need in your inventory or that room, type +craft <item> to create the item. This will expend the components (but not the equipment), and place the item in the room. Use +get <item> to pick it up.


Character Inventory

+inv: This command shows what's in your inventory.

+items: Lists craftable items.

+look (item number): This lets you look at a specific virtual object in the room or in your +inventory.

+get (item): Picks up an item in the room.

+give (item) to (player name): Gives an item to a player.

+show (item) to (player): Shows an item's description to a player.

+pay (number) credit to (player name): Pays a player credits.

+drop (item): Drops an item.

+equip (item): Equips an item.

+transfersaga (player name)=(amount): Donates saga points (SP) to specified character.

Players can customize names and descriptions of their items:

+name (item)=(new name): Renames an item in your inventory.

+desc (item)=(new desc): Allows a custom description for an item in your inventory.

What to Make

An up-to-date list of craftable items can be found at http://www.jointhesaga.com/oscraftables.html