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(Charisma Skill Action Cards)
(Action Card Decks)
 
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[[image:Icon_action_card.gif]]
 
[[image:Icon_action_card.gif]]
 
=Action Card Decks=
 
=Action Card Decks=
Action Card Deck........................10 RP Reward Points
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Action Card Deck........................10 Saga Points
  
This is an out-of-character item used to carry Action Cards. It can hold as many as 10 at a time. For refereed scenes, you may use as many as 10 from your deck to use during the course of the event. Once a card is played, it is lost. Decks may be replenished in the Player Reward Services Center near the OOC hangout room.
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This is an out-of-character item used to carry Action Cards. It can hold as many as 10 at a time. Once a card is played, it is lost.
  
=Player Initiative Action Cards=
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=Agility-Based Cards=
Reroute.................................750 RP Reward Points
+
'''Tier 1 Nimbleness:''' 100 Saga Points - Add +3 to one Agility-based skill roll. Limit one per player per scene.
  
Don't like the direction the current Event Card activity is going? Feel like it's too "on rails" the way the ref wants it? You may play one Reroute per scene. You must provide an alternative suggestion for how the story should proceed.
+
'''Tier 2 Nimbleness:''' 75 Saga Points - Add +2 to one Agility-based skill roll. Limit one per player per scene.
  
Tier 1 Indomitable Will.................1000 RP Reward Points
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'''Tier 3 Nimbleness:''' 50 Saga Points - Add +1 to one Agility-based skill roll. Limit one per player per scene.
  
In the event of a Mental Discipline or Resolve roll's failure against a Psionic or Social skill, this card may be played. Roll Superb at -2, a Fair or greater succeeds.
+
=Endurance-Based Cards=
 +
'''Tier 1 Toughness:''' 100 Saga Points - Add +3 to one Endurance-based skill roll. Limit one per player per scene.
  
Tier 1 Killing Blow.....................3000 RP Reward Points
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'''Tier 2 Toughness:''' 75 Saga Points - Add +2 to one Endurance-based skill roll. Limit one per player per scene.
  
When your target tries to play a Lucky Break card, play this and roll Superb at -2. If you beat their roll, they die. However, you are charged 1,000 RPP toward their next character. (You cannot deal this card in a scene if you lack the 1,000 RPP.)
+
'''Tier 3 Toughness:''' 50 Saga Points - Add +1 to one Endurance-based skill roll. Limit one per player per scene.
  
Tier 1 Lucky Break......................1000 RP Reward Points
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=Larceny-Based Cards=
 +
'''Tier 1 Shady Dealer:''' 100 Saga Points - Add +3 to one Larceny-based skill roll. Limit one per player per scene.
  
In the event of imminent demise, play this card and roll Superb at -2. Get Poor or higher and you live. WARNING: This card can be countered by the Killing Blow card if the holder of that card rolls higher than the bearer of this one.
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'''Tier 2 Shady Dealer:''' 75 Saga Points - Add +2 to one Larceny-based skill roll. Limit one per player per scene.
  
Tier 1 Mental Tyrant....................3000 RP Reward Points
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'''Tier 3 Shady Dealer:''' 50 Saga Points - Add +1 to one Larceny-based skill roll. Limit one per player per scene.
  
In the event an Indomitable Will card is played, Mental Tyrant may be played to counter it. Roll Superb at -2. If it is higher than the result of the opposing Indomitable Will roll, the Psionic or Social effect succeeds.
+
=Melee-Based Cards=
 +
'''Tier 1 Fisticuffs:''' 100 Saga Points - Add +3 to one Melee-based skill roll. Limit one per player per scene.
  
Tier 2 Indomitable Will.................750 RP Reward Points
+
'''Tier 2 Fisticuffs:''' 75 Saga Points - Add +2 to one Melee-based skill roll. Limit one per player per scene.
  
In the event of a Mental Discipline or Resolve roll's failure against a Psionic or Social skill, this card may be played. Roll Great at -2, a Fair or greater succeeds.
+
'''Tier 3 Fisticuffs:''' 50 Saga Points - Add +1 to one Melee-based skill roll. Limit one per player per scene.
  
Tier 2 Killing Blow.....................2000 RP Reward Points
+
=Ranged-Based Cards=
 +
'''Tier 1 Sharpshooter:''' 100 Saga Points - Add +3 to one Ranged-based skill roll. Limit one per player per scene.
  
When your target tries to play a Lucky Break card, play this and roll Great at -2. If you beat their roll, they die. However, you are charged 1,000 RPP toward their next character. (You cannot deal this card in a scene if you lack the 1,000 RPP.
+
'''Tier 2 Sharpshooter:''' 75 Saga Points - Add +2 to one Ranged-based skill roll. Limit one per player per scene.
  
Tier 2 Lucky Break......................750 RP Reward Points
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'''Tier 3 Sharpshooter:''' 50 Saga Points - Add +1 to one Ranged-based skill roll. Limit one per player per scene.
  
In the event of imminent demise, play this card and roll Great at -2. Get Poor or higher and you live. WARNING: This card can be countered by the Killing Blow card if the holder of that card rolls higher than the bearer of this one.
+
=Stealth-Based Cards=
 +
'''Tier 1 Sneaky:''' 100 Saga Points - Add +3 to one Stealth-based skill roll. Limit one per player per scene.
  
Tier 2 Mental Tyrant....................2000 RP Reward Points
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'''Tier 2 Sneaky:''' 75 Saga Points - Add +2 to one Stealth-based skill roll. Limit one per player per scene.
  
In the event an Indomitable Will card is played, Mental Tyrant may be played to counter it. Roll Great at -2. If it is higher than the result of the opposing Indomitable Will roll, the Psionic or Social effect succeeds.
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'''Tier 3 Sneaky:''' 50 Saga Points - Add +1 to one Stealth-based skill roll. Limit one per player per scene.
  
Tier 3 Indomitable Will.................500 RP Reward Points
+
=Strength-Based Cards=
 +
'''Tier 1 Muscle:''' 100 Saga Points - Add +3 to one Strength-based skill roll. Limit one per player per scene.
  
In the event of a Mental Discipline or Resolve roll's failure against a Psionic or Social skill, this card may be played. Roll Good at -2, a Fair or greater succeeds.
+
'''Tier 2 Muscle:''' 75 Saga Points - Add +2 to one Strength-based skill roll. Limit one per player per scene.
  
Tier 3 Killing Blow.....................1500 RP Reward Points
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'''Tier 3 Muscle:''' 50 Saga Points - Add +1 to one Strength-based skill roll. Limit one per player per scene.
  
When your target tries to play a Lucky Break card, play this and roll Good at -2. If you beat their roll, they die. However, you are charged 1,000 RPP toward their next character. (You cannot deal this card in a scene if you lack the 1,000 RPP.
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=Unarmed-Based Cards=
 +
'''Tier 1 Ingenuity:''' 100 Saga Points - Add +3 to one Unarmed-based skill roll. Limit one per player per scene.
  
Tier 3 Lucky Break......................500 RP Reward Points
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'''Tier 2 Ingenuity:''' 75 Saga Points - Add +2 to one Unarmed-based skill roll. Limit one per player per scene.
  
In the event of imminent demise, play this card and roll Good at -2. Get Poor or higher and you live. WARNING: This card can be countered by the Killing Blow card if the holder of that card rolls higher than the bearer of this one.
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'''Tier 3 Ingenuity:''' 50 Saga Points - Add +1 to one Unarmed-based skill roll. Limit one per player per scene.
  
Tier 3 Mental Tyrant....................1500 RP Reward Points
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=Computer-Based Cards=
 +
'''Tier 1 Nerdrage:''' 100 Saga Points - Add +3 to one Computer-based skill roll. Limit one per player per scene.
  
In the event an Indomitable Will card is played, Mental Tyrant may be played to counter it. Roll Good at -2. If it is higher than the result of the opposing Indomitable Will roll, the Psionic or Social effect succeeds.
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'''Tier 2 Nerdrage:''' 75 Saga Points - Add +2 to one Computer-based skill roll. Limit one per player per scene.
=Race-Specific Action Cards=
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B'hiri Gender Switcher..................50 RP Reward Points
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Give this card to a ref, stating whether your B'hiri character is changing to male or female. The ref should then adjust the gifts on your +sheet accordingly. Male B'hiri get bonuses to combat skills, but penalties to psi and other practical skills. Female B'hiri get bonuses to psi and practical skills, but take penalties to combat skills. May only play one switch per scene.
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'''Tier 3 Nerdrage:''' 50 Saga Points - Add +1 to one Computer-based skill roll. Limit one per player per scene.
  
B'hiri Transgender Berserker............1000 RP Reward Points
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=Crafts-Based Cards=
 +
'''Tier 1 Crafty:''' 100 Saga Points - Add +3 to one Crafts-based skill roll. Limit one per player per scene.
  
Using this card, you can access all types of skills with a +2 bonus and none of the gender-based penalties normally associated with the B'hiri. Character returns to normal gender after conclusion of scene.
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'''Tier 2 Crafty:''' 75 Saga Points - Add +2 to one Crafts-based skill roll. Limit one per player per scene.
=Intelligence Skill Action Cards=
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Tier 1 Bookworm.........................1000 RP Reward Points
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Grants the user +3 to Intelligence-based rolls.
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'''Tier 3 Crafty:''' 50 Saga Points - Add +1 to one Crafts-based skill roll. Limit one per player per scene.
  
Tier 2 Bookworm.........................500 RP Reward Points
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=Engineering-Based Cards=
 +
'''Tier 1 Miracle Worker:''' 100 Saga Points - Add +3 to one Engineering-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Intelligence-based rolls.
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'''Tier 2 Miracle Worker:''' 75 Saga Points - Add +2 to one Engineering-based skill roll. Limit one per player per scene.
  
Tier 3 Bookworm.........................250 RP Reward Points
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'''Tier 3 Miracle Worker:''' 50 Saga Points - Add +1 to one Engineering-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Intelligence-based rolls.
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=Medicine-Based Cards=
=Social Skill Action Cards=
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'''Tier 1 Sawbones:''' 100 Saga Points - Add +3 to one Medicine-based skill roll. Limit one per player per scene.
Tier 1 Don't Know Jack..................100 RP Reward Points
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Grants the user +3 on Intimidation rolls.
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'''Tier 2 Sawbones:''' 75 Saga Points - Add +2 to one Medicine-based skill roll. Limit one per player per scene.
  
Tier 2 Don't Know Jack..................50 RP Reward Points
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'''Tier 3 Sawbones:''' 50 Saga Points - Add +1 to one Medicine-based skill roll. Limit one per player per scene.
  
Grants the user +2 on Intimidation rolls.
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=Perception-Based Cards=
 +
'''Tier 1 Know-It-All:''' 100 Saga Points - Add +3 to one Perception-based skill roll. Limit one per player per scene.
  
Tier 3 Don't Know Jack..................25 RP Reward Points
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'''Tier 2 Know-It-All:''' 75 Saga Points - Add +2 to one Perception-based skill roll. Limit one per player per scene.
  
Grants the user +1 on Intimidation rolls.
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'''Tier 3 Know-It-All:''' 50 Saga Points - Add +1 to one Perception-based skill roll. Limit one per player per scene.
=Combat Skill Action Cards=
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Tier 1 Gun Fu...........................100 RP Reward Points
+
  
Grants the user +3 to rolls of Energy Pistol or Projectile Pistol using two guns in two hands.
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=Science-Based Cards=
 +
'''Tier 1 Lab Geek:''' 100 Saga Points - Add +3 to one Science-based skill roll. Limit one per player per scene.
  
Tier 2 Gun Fu...........................50 RP Reward Points
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'''Tier 2 Lab Geek:''' 75 Saga Points - Add +2 to one Science-based skill roll. Limit one per player per scene.
  
Grants the user +2 to rolls of Energy Pistol or Projectile Pistol using two guns in two hands.
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'''Tier 3 Lab Geek:''' 50 Saga Points - Add +1 to one Science-based skill roll. Limit one per player per scene.
  
Tier 3 Gun Fu...........................25 RP Reward Points
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=Vehicles-Based Cards=
 +
'''Tier 1 Full Throttle:''' 100 Saga Points - Add +3 to one Vehicles-based skill roll. Limit one per player per scene.
  
Grants the user +1 to rolls of Energy Pistol or Projectile Pistol using two guns in two hands.
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'''Tier 2 Full Throttle:''' 75 Saga Points - Add +2 to one Vehicles-based skill roll. Limit one per player per scene.
=Medical Skill Action Cards=
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Tier 1 Healing Hands....................200 RP Reward Points
+
  
Grants the user +3 to Medical-based rolls.
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'''Tier 3 Full Throttle:''' 50 Saga Points - Add +1 to one Vehicles-based skill roll. Limit one per player per scene.
  
Tier 2 Healing Hands....................100 RP Reward Points
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=Academics-Based Cards=
 +
'''Tier 1 Bookworm:''' 100 Saga Points - Add +3 to one Academics-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Medical-based rolls.
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'''Tier 2 Bookworm:''' 75 Saga Points - Add +2 to one Academics-based skill roll. Limit one per player per scene.
  
Tier 3 Healing Hands....................50 RP Reward Points
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'''Tier 3 Bookworm:''' 50 Saga Points - Add +1 to one Academics-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Medical-based rolls.
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=Husbandry-Based Cards=
=Vehicle Skill Action Cards=
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'''Tier 1 Doolittle:''' 100 Saga Points - Add +3 to one Husbandry-based skill roll. Limit one per player per scene.
Tier 1 Juke and Weave...................100 RP Reward Points
+
  
Grants the user +3 to Piloting and Driving rolls.
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'''Tier 2 Doolittle:''' 75 Saga Points - Add +2 to one Husbandry-based skill roll. Limit one per player per scene.
  
Tier 2 Juke and Weave...................50 RP Reward Points
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'''Tier 3 Doolittle:''' 50 Saga Points - Add +1 to one Husbandry-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Piloting and Driving rolls.
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=Investigation-Based Cards=
 +
'''Tier 1 Gumshoe:''' 100 Saga Points - Add +3 to one Investigation-based skill roll. Limit one per player per scene.
  
Tier 3 Juke and Weave...................25 RP Reward Points
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'''Tier 2 Gumshoe:''' 75 Saga Points - Add +2 to one Investigation-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Piloting and Driving rolls.
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'''Tier 3 Gumshoe:''' 50 Saga Points - Add +1 to one Investigation-based skill roll. Limit one per player per scene.
=Engineering Skill Action Cards=
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Tier 1 Miracle Worker...................200 RP Reward Points
+
  
Grants the user +3 to Engineering-based rolls.
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=Management-Based Cards=
 +
'''Tier 1 People Person:''' 100 Saga Points - Add +3 to one Management-based skill roll. Limit one per player per scene.
  
Tier 2 Miracle Worker...................100 RP Reward Points
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'''Tier 2 People Person:''' 75 Saga Points - Add +2 to one Management-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Engineering-based rolls.
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'''Tier 3 People Person:''' 50 Saga Points - Add +1 to one Management-based skill roll. Limit one per player per scene.
  
Tier 3 Miracle Worker...................50 RP Reward Points
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=Performance-Based Cards=
 +
'''Tier 1 Showtime:''' 100 Saga Points - Add +3 to one Performance-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Engineering-based rolls.
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'''Tier 2 Showtime:''' 75 Saga Points - Add +2 to one Performance-based skill roll. Limit one per player per scene.
=Rogue Skill Action Cards=
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Tier 1 Safecracker......................100 RP Reward Points
+
  
Grants the user +3 to Lockpicking rolls.
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'''Tier 3 Showtime:''' 50 Saga Points - Add +1 to one Performance-based skill roll. Limit one per player per scene.
  
Tier 2 Safecracker......................50 RP Reward Points
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=Persuasion-Based Cards=
 +
'''Tier 1 True Grit:''' 100 Saga Points - Add +3 to one Persuasion-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Lockpicking rolls.
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'''Tier 2 True Grit:''' 75 Saga Points - Add +2 to one Persuasion-based skill roll. Limit one per player per scene.
  
Tier 3 Safecracker......................25 RP Reward Points
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'''Tier 3 True Grit:''' 50 Saga Points - Add +1 to one Persuasion-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Lockpicking rolls.
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=Resolve-Based Cards=
=Demolitions Skill Action Cards=
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'''Tier 1 Immovable:''' 100 Saga Points - Add +3 to one Resolve-based skill roll. Limit one per player per scene.
Tier 1 The Blue Wire....................100 RP Reward Points
+
  
Grants the user +3 to Demolition rolls for placing or disarming explosives.
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'''Tier 2 Immovable:''' 75 Saga Points - Add +2 to one Resolve-based skill roll. Limit one per player per scene.
  
Tier 2 The Blue Wire....................50 RP Reward Points
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'''Tier 3 Immovable:''' 50 Saga Points - Add +1 to one Resolve-based skill roll. Limit one per player per scene.
 
+
Grants the user +2 to Demolition rolls for placing or disarming explosives.
+
 
+
Tier 3 The Blue Wire....................25 RP Reward Points
+
 
+
Grants the user +1 to Demolition rolls for placing or disarming explosives.
+
=Reaction Skill Action Cards=
+
Tier 1 Whoa.............................1000 RP Reward Points
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+
Grants the user +3 to Reaction-based rolls.
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+
Tier 2 Whoa.............................500 RP Reward Points
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+
Grants the user +2 to Reaction-based rolls.
+
 
+
Tier 3 Whoa.............................250 RP Reward Points
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+
Grants the user +1 to Reaction-based rolls.
+
=Dexterity Skill Action Cards=
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Tier 1 Yippy-ky-ay......................1000 RP Reward Points
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+
Grants the user +3 to Dexterity-based rolls.
+
 
+
Tier 2 Yippy-ky-ay......................500 RP Reward Points
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+
Grants the user +2 to Dexterity-based rolls.
+
 
+
Tier 3 Yippy-ky-ay......................250 RP Reward Points
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+
Grants the user +1 to Dexterity-based rolls.
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=Perception Skill Action Cards=
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Tier 1 Sherlock.........................500 RP Reward Points
+
 
+
Grants the user +3 to Perception-based rolls.
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+
Tier 2 Sherlock.........................250 RP Reward Points
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+
Grants the user +2 to Perception-based rolls.
+
 
+
Tier 3 Sherlock.........................125 RP Reward Points
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+
Grants the user +1 to Perception-based rolls.
+
=Brawn Skill Action Cards=
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Tier 1 Mongo............................500 RP Reward Points
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+
Grants the user +3 to Brawn-based rolls.
+
 
+
Tier 2 Mongo............................250 RP Reward Points
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+
Grants the user +2 to Brawn-based rolls.
+
 
+
Tier 3 Mongo............................125 RP Reward Points
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+
Grants the user +1 to Brawn-based rolls.
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=Charisma Skill Action Cards=
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Tier 1 Superstar............................1000 RP Reward Points
+
 
+
Grants the user +3 to Charisma-based rolls.
+
 
+
Tier 2 Superstar............................500 RP Reward Points
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+
Grants the user +2 to Charisma-based rolls.
+
 
+
Tier 3 Superstar............................250 RP Reward Points
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+
Grants the user +1 to Charisma-based rolls.
+
 
+
=Psi Skill Action Cards=
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Tier 1 No Spoon.........................750 RP Reward Points
+
 
+
Grants the user +3 to Psi-based rolls. (Must be Psi-capable to play this card.)
+
 
+
Tier 2 No Spoon.........................500 RP Reward Points
+
 
+
Grants the user +2 to Psi-based rolls. (Must be Psi-capable to play this card.)
+
 
+
Tier 3 No Spoon.........................250 RP Reward Points
+
 
+
Grants the user +1 to Psi-based rolls. (Must be Psi-capable to play this card.)
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+
=Special Occasion Action Cards=
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Trick or Treat 2009...........Free by request during holiday
+
 
+
Issued to participants in Halloweekend 2009, this card will grant a +1 modifier to ANY skill roll during a refereed scene.
+
 
+
Thanks for Playing 2009.......Free by request during holiday
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+
Issued to participants in Thanksgiving Week 2009, this card will grant a +1 modifier to ANY skill roll during a refereed scene.
+
 
+
Ho-Ho-Hiverspace 2009.........Free by request during holiday
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+
Issued to participants in Christmas Week 2009, this card will grant a +1 modifier to ANY skill roll during a refereed scene.
+

Latest revision as of 14:27, 8 July 2011

Icon action card.gif

Action Card Decks

Action Card Deck........................10 Saga Points

This is an out-of-character item used to carry Action Cards. It can hold as many as 10 at a time. Once a card is played, it is lost.

Agility-Based Cards

Tier 1 Nimbleness: 100 Saga Points - Add +3 to one Agility-based skill roll. Limit one per player per scene.

Tier 2 Nimbleness: 75 Saga Points - Add +2 to one Agility-based skill roll. Limit one per player per scene.

Tier 3 Nimbleness: 50 Saga Points - Add +1 to one Agility-based skill roll. Limit one per player per scene.

Endurance-Based Cards

Tier 1 Toughness: 100 Saga Points - Add +3 to one Endurance-based skill roll. Limit one per player per scene.

Tier 2 Toughness: 75 Saga Points - Add +2 to one Endurance-based skill roll. Limit one per player per scene.

Tier 3 Toughness: 50 Saga Points - Add +1 to one Endurance-based skill roll. Limit one per player per scene.

Larceny-Based Cards

Tier 1 Shady Dealer: 100 Saga Points - Add +3 to one Larceny-based skill roll. Limit one per player per scene.

Tier 2 Shady Dealer: 75 Saga Points - Add +2 to one Larceny-based skill roll. Limit one per player per scene.

Tier 3 Shady Dealer: 50 Saga Points - Add +1 to one Larceny-based skill roll. Limit one per player per scene.

Melee-Based Cards

Tier 1 Fisticuffs: 100 Saga Points - Add +3 to one Melee-based skill roll. Limit one per player per scene.

Tier 2 Fisticuffs: 75 Saga Points - Add +2 to one Melee-based skill roll. Limit one per player per scene.

Tier 3 Fisticuffs: 50 Saga Points - Add +1 to one Melee-based skill roll. Limit one per player per scene.

Ranged-Based Cards

Tier 1 Sharpshooter: 100 Saga Points - Add +3 to one Ranged-based skill roll. Limit one per player per scene.

Tier 2 Sharpshooter: 75 Saga Points - Add +2 to one Ranged-based skill roll. Limit one per player per scene.

Tier 3 Sharpshooter: 50 Saga Points - Add +1 to one Ranged-based skill roll. Limit one per player per scene.

Stealth-Based Cards

Tier 1 Sneaky: 100 Saga Points - Add +3 to one Stealth-based skill roll. Limit one per player per scene.

Tier 2 Sneaky: 75 Saga Points - Add +2 to one Stealth-based skill roll. Limit one per player per scene.

Tier 3 Sneaky: 50 Saga Points - Add +1 to one Stealth-based skill roll. Limit one per player per scene.

Strength-Based Cards

Tier 1 Muscle: 100 Saga Points - Add +3 to one Strength-based skill roll. Limit one per player per scene.

Tier 2 Muscle: 75 Saga Points - Add +2 to one Strength-based skill roll. Limit one per player per scene.

Tier 3 Muscle: 50 Saga Points - Add +1 to one Strength-based skill roll. Limit one per player per scene.

Unarmed-Based Cards

Tier 1 Ingenuity: 100 Saga Points - Add +3 to one Unarmed-based skill roll. Limit one per player per scene.

Tier 2 Ingenuity: 75 Saga Points - Add +2 to one Unarmed-based skill roll. Limit one per player per scene.

Tier 3 Ingenuity: 50 Saga Points - Add +1 to one Unarmed-based skill roll. Limit one per player per scene.

Computer-Based Cards

Tier 1 Nerdrage: 100 Saga Points - Add +3 to one Computer-based skill roll. Limit one per player per scene.

Tier 2 Nerdrage: 75 Saga Points - Add +2 to one Computer-based skill roll. Limit one per player per scene.

Tier 3 Nerdrage: 50 Saga Points - Add +1 to one Computer-based skill roll. Limit one per player per scene.

Crafts-Based Cards

Tier 1 Crafty: 100 Saga Points - Add +3 to one Crafts-based skill roll. Limit one per player per scene.

Tier 2 Crafty: 75 Saga Points - Add +2 to one Crafts-based skill roll. Limit one per player per scene.

Tier 3 Crafty: 50 Saga Points - Add +1 to one Crafts-based skill roll. Limit one per player per scene.

Engineering-Based Cards

Tier 1 Miracle Worker: 100 Saga Points - Add +3 to one Engineering-based skill roll. Limit one per player per scene.

Tier 2 Miracle Worker: 75 Saga Points - Add +2 to one Engineering-based skill roll. Limit one per player per scene.

Tier 3 Miracle Worker: 50 Saga Points - Add +1 to one Engineering-based skill roll. Limit one per player per scene.

Medicine-Based Cards

Tier 1 Sawbones: 100 Saga Points - Add +3 to one Medicine-based skill roll. Limit one per player per scene.

Tier 2 Sawbones: 75 Saga Points - Add +2 to one Medicine-based skill roll. Limit one per player per scene.

Tier 3 Sawbones: 50 Saga Points - Add +1 to one Medicine-based skill roll. Limit one per player per scene.

Perception-Based Cards

Tier 1 Know-It-All: 100 Saga Points - Add +3 to one Perception-based skill roll. Limit one per player per scene.

Tier 2 Know-It-All: 75 Saga Points - Add +2 to one Perception-based skill roll. Limit one per player per scene.

Tier 3 Know-It-All: 50 Saga Points - Add +1 to one Perception-based skill roll. Limit one per player per scene.

Science-Based Cards

Tier 1 Lab Geek: 100 Saga Points - Add +3 to one Science-based skill roll. Limit one per player per scene.

Tier 2 Lab Geek: 75 Saga Points - Add +2 to one Science-based skill roll. Limit one per player per scene.

Tier 3 Lab Geek: 50 Saga Points - Add +1 to one Science-based skill roll. Limit one per player per scene.

Vehicles-Based Cards

Tier 1 Full Throttle: 100 Saga Points - Add +3 to one Vehicles-based skill roll. Limit one per player per scene.

Tier 2 Full Throttle: 75 Saga Points - Add +2 to one Vehicles-based skill roll. Limit one per player per scene.

Tier 3 Full Throttle: 50 Saga Points - Add +1 to one Vehicles-based skill roll. Limit one per player per scene.

Academics-Based Cards

Tier 1 Bookworm: 100 Saga Points - Add +3 to one Academics-based skill roll. Limit one per player per scene.

Tier 2 Bookworm: 75 Saga Points - Add +2 to one Academics-based skill roll. Limit one per player per scene.

Tier 3 Bookworm: 50 Saga Points - Add +1 to one Academics-based skill roll. Limit one per player per scene.

Husbandry-Based Cards

Tier 1 Doolittle: 100 Saga Points - Add +3 to one Husbandry-based skill roll. Limit one per player per scene.

Tier 2 Doolittle: 75 Saga Points - Add +2 to one Husbandry-based skill roll. Limit one per player per scene.

Tier 3 Doolittle: 50 Saga Points - Add +1 to one Husbandry-based skill roll. Limit one per player per scene.

Investigation-Based Cards

Tier 1 Gumshoe: 100 Saga Points - Add +3 to one Investigation-based skill roll. Limit one per player per scene.

Tier 2 Gumshoe: 75 Saga Points - Add +2 to one Investigation-based skill roll. Limit one per player per scene.

Tier 3 Gumshoe: 50 Saga Points - Add +1 to one Investigation-based skill roll. Limit one per player per scene.

Management-Based Cards

Tier 1 People Person: 100 Saga Points - Add +3 to one Management-based skill roll. Limit one per player per scene.

Tier 2 People Person: 75 Saga Points - Add +2 to one Management-based skill roll. Limit one per player per scene.

Tier 3 People Person: 50 Saga Points - Add +1 to one Management-based skill roll. Limit one per player per scene.

Performance-Based Cards

Tier 1 Showtime: 100 Saga Points - Add +3 to one Performance-based skill roll. Limit one per player per scene.

Tier 2 Showtime: 75 Saga Points - Add +2 to one Performance-based skill roll. Limit one per player per scene.

Tier 3 Showtime: 50 Saga Points - Add +1 to one Performance-based skill roll. Limit one per player per scene.

Persuasion-Based Cards

Tier 1 True Grit: 100 Saga Points - Add +3 to one Persuasion-based skill roll. Limit one per player per scene.

Tier 2 True Grit: 75 Saga Points - Add +2 to one Persuasion-based skill roll. Limit one per player per scene.

Tier 3 True Grit: 50 Saga Points - Add +1 to one Persuasion-based skill roll. Limit one per player per scene.

Resolve-Based Cards

Tier 1 Immovable: 100 Saga Points - Add +3 to one Resolve-based skill roll. Limit one per player per scene.

Tier 2 Immovable: 75 Saga Points - Add +2 to one Resolve-based skill roll. Limit one per player per scene.

Tier 3 Immovable: 50 Saga Points - Add +1 to one Resolve-based skill roll. Limit one per player per scene.