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(Created page with 'Action Card Deck........................10 RP Reward Points This is an out-of-character item used to carry Action Cards. It can hold as many as 10 at a time. For refereed scenes…')
 
(Action Card Decks)
 
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Action Card Deck........................10 RP Reward Points
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[[image:Icon_action_card.gif]]
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=Action Card Decks=
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Action Card Deck........................10 Saga Points
  
This is an out-of-character item used to carry Action Cards. It can hold as many as 10 at a time. For refereed scenes, you may choose no more than three from your deck to use during the course of the event. Once a card is played, it is lost. Decks may be replenished in the Player Reward Services Center near the OOC hangout room.
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This is an out-of-character item used to carry Action Cards. It can hold as many as 10 at a time. Once a card is played, it is lost.
  
Tier 1 Bookworm.........................1000 RP Reward Points
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=Agility-Based Cards=
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'''Tier 1 Nimbleness:''' 100 Saga Points - Add +3 to one Agility-based skill roll. Limit one per player per scene.
  
Grants the user +3 to Intelligence-based rolls.
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'''Tier 2 Nimbleness:''' 75 Saga Points - Add +2 to one Agility-based skill roll. Limit one per player per scene.
  
Tier 1 Don't Know Jack..................100 RP Reward Points
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'''Tier 3 Nimbleness:''' 50 Saga Points - Add +1 to one Agility-based skill roll. Limit one per player per scene.
  
Grants the user +3 on Intimidation rolls.
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=Endurance-Based Cards=
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'''Tier 1 Toughness:''' 100 Saga Points - Add +3 to one Endurance-based skill roll. Limit one per player per scene.
  
Tier 1 Gun Fu...........................100 RP Reward Points
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'''Tier 2 Toughness:''' 75 Saga Points - Add +2 to one Endurance-based skill roll. Limit one per player per scene.
  
Grants the user +3 to rolls of Energy Pistol or Projectile Pistol using two guns in two hands.
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'''Tier 3 Toughness:''' 50 Saga Points - Add +1 to one Endurance-based skill roll. Limit one per player per scene.
  
Tier 1 Healing Hands....................200 RP Reward Points
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=Larceny-Based Cards=
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'''Tier 1 Shady Dealer:''' 100 Saga Points - Add +3 to one Larceny-based skill roll. Limit one per player per scene.
  
Grants the user +3 to Medical-based rolls.
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'''Tier 2 Shady Dealer:''' 75 Saga Points - Add +2 to one Larceny-based skill roll. Limit one per player per scene.
  
Tier 1 Juke and Weave...................100 RP Reward Points
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'''Tier 3 Shady Dealer:''' 50 Saga Points - Add +1 to one Larceny-based skill roll. Limit one per player per scene.
  
Grants the user +3 to Piloting and Driving rolls.
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=Melee-Based Cards=
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'''Tier 1 Fisticuffs:''' 100 Saga Points - Add +3 to one Melee-based skill roll. Limit one per player per scene.
  
Tier 1 Killing Blow.....................3000 RP Reward Points
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'''Tier 2 Fisticuffs:''' 75 Saga Points - Add +2 to one Melee-based skill roll. Limit one per player per scene.
  
When your target tries to play a Lucky Break card, play this and roll Superb at -2. If you beat their roll, they die. However, you are charged 1,000 RPP toward their next character. (You cannot deal this card in a scene if you lack the 1,000 RPP.)
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'''Tier 3 Fisticuffs:''' 50 Saga Points - Add +1 to one Melee-based skill roll. Limit one per player per scene.
  
Tier 1 Lucky Break......................1000 RP Reward Points
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=Ranged-Based Cards=
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'''Tier 1 Sharpshooter:''' 100 Saga Points - Add +3 to one Ranged-based skill roll. Limit one per player per scene.
  
In the event of imminent demise, play this card and roll Superb at -2. Get Poor or higher and you live. WARNING: This card can be countered by the Killing Blow card if the holder of that card rolls higher than the bearer of this one.
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'''Tier 2 Sharpshooter:''' 75 Saga Points - Add +2 to one Ranged-based skill roll. Limit one per player per scene.
  
Tier 1 Miracle Worker...................200 RP Reward Points
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'''Tier 3 Sharpshooter:''' 50 Saga Points - Add +1 to one Ranged-based skill roll. Limit one per player per scene.
  
Grants the user +3 to Engineering-based rolls.
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=Stealth-Based Cards=
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'''Tier 1 Sneaky:''' 100 Saga Points - Add +3 to one Stealth-based skill roll. Limit one per player per scene.
  
Tier 1 Safecracker......................100 RP Reward Points
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'''Tier 2 Sneaky:''' 75 Saga Points - Add +2 to one Stealth-based skill roll. Limit one per player per scene.
  
Grants the user +3 to Lockpicking rolls.
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'''Tier 3 Sneaky:''' 50 Saga Points - Add +1 to one Stealth-based skill roll. Limit one per player per scene.
  
Tier 1 The Blue Wire....................100 RP Reward Points
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=Strength-Based Cards=
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'''Tier 1 Muscle:''' 100 Saga Points - Add +3 to one Strength-based skill roll. Limit one per player per scene.
  
Grants the user +3 to Demolition rolls for placing or disarming explosives.
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'''Tier 2 Muscle:''' 75 Saga Points - Add +2 to one Strength-based skill roll. Limit one per player per scene.
  
Tier 1 Whoa.............................1000 RP Reward Points
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'''Tier 3 Muscle:''' 50 Saga Points - Add +1 to one Strength-based skill roll. Limit one per player per scene.
  
Grants the user +3 to Reaction-based rolls.
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=Unarmed-Based Cards=
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'''Tier 1 Ingenuity:''' 100 Saga Points - Add +3 to one Unarmed-based skill roll. Limit one per player per scene.
  
Tier 1 Yippy-ky-ay......................1000 RP Reward Points
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'''Tier 2 Ingenuity:''' 75 Saga Points - Add +2 to one Unarmed-based skill roll. Limit one per player per scene.
  
Grants the user +3 to Dexterity-based rolls.
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'''Tier 3 Ingenuity:''' 50 Saga Points - Add +1 to one Unarmed-based skill roll. Limit one per player per scene.
  
Tier 2 Bookworm.........................500 RP Reward Points
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=Computer-Based Cards=
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'''Tier 1 Nerdrage:''' 100 Saga Points - Add +3 to one Computer-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Intelligence-based rolls.
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'''Tier 2 Nerdrage:''' 75 Saga Points - Add +2 to one Computer-based skill roll. Limit one per player per scene.
  
Tier 2 Don't Know Jack..................50 RP Reward Points
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'''Tier 3 Nerdrage:''' 50 Saga Points - Add +1 to one Computer-based skill roll. Limit one per player per scene.
  
Grants the user +2 on Intimidation rolls.
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=Crafts-Based Cards=
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'''Tier 1 Crafty:''' 100 Saga Points - Add +3 to one Crafts-based skill roll. Limit one per player per scene.
  
Tier 2 Gun Fu...........................50 RP Reward Points
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'''Tier 2 Crafty:''' 75 Saga Points - Add +2 to one Crafts-based skill roll. Limit one per player per scene.
  
Grants the user +2 to rolls of Energy Pistol or Projectile Pistol using two guns in two hands.
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'''Tier 3 Crafty:''' 50 Saga Points - Add +1 to one Crafts-based skill roll. Limit one per player per scene.
  
Tier 2 Healing Hands....................100 RP Reward Points
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=Engineering-Based Cards=
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'''Tier 1 Miracle Worker:''' 100 Saga Points - Add +3 to one Engineering-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Medical-based rolls.
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'''Tier 2 Miracle Worker:''' 75 Saga Points - Add +2 to one Engineering-based skill roll. Limit one per player per scene.
  
Tier 2 Juke and Weave...................50 RP Reward Points
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'''Tier 3 Miracle Worker:''' 50 Saga Points - Add +1 to one Engineering-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Piloting and Driving rolls.
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=Medicine-Based Cards=
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'''Tier 1 Sawbones:''' 100 Saga Points - Add +3 to one Medicine-based skill roll. Limit one per player per scene.
  
Tier 2 Killing Blow.....................2000 RP Reward Points
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'''Tier 2 Sawbones:''' 75 Saga Points - Add +2 to one Medicine-based skill roll. Limit one per player per scene.
  
When your target tries to play a Lucky Break card, play this and roll Great at -2. If you beat their roll, they die. However, you are charged 1,000 RPP toward their next character. (You cannot deal this card in a scene if you lack the 1,000 RPP.
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'''Tier 3 Sawbones:''' 50 Saga Points - Add +1 to one Medicine-based skill roll. Limit one per player per scene.
  
Tier 2 Lucky Break......................750 RP Reward Points
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=Perception-Based Cards=
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'''Tier 1 Know-It-All:''' 100 Saga Points - Add +3 to one Perception-based skill roll. Limit one per player per scene.
  
In the event of imminent demise, play this card and roll Great at -2. Get Poor or higher and you live. WARNING: This card can be countered by the Killing Blow card if the holder of that card rolls higher than the bearer of this one.
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'''Tier 2 Know-It-All:''' 75 Saga Points - Add +2 to one Perception-based skill roll. Limit one per player per scene.
  
Tier 2 Miracle Worker...................100 RP Reward Points
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'''Tier 3 Know-It-All:''' 50 Saga Points - Add +1 to one Perception-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Engineering-based rolls.
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=Science-Based Cards=
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'''Tier 1 Lab Geek:''' 100 Saga Points - Add +3 to one Science-based skill roll. Limit one per player per scene.
  
Tier 2 Safecracker......................50 RP Reward Points
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'''Tier 2 Lab Geek:''' 75 Saga Points - Add +2 to one Science-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Lockpicking rolls.
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'''Tier 3 Lab Geek:''' 50 Saga Points - Add +1 to one Science-based skill roll. Limit one per player per scene.
  
Tier 2 The Blue Wire....................50 RP Reward Points
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=Vehicles-Based Cards=
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'''Tier 1 Full Throttle:''' 100 Saga Points - Add +3 to one Vehicles-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Demolition rolls for placing or disarming explosives.
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'''Tier 2 Full Throttle:''' 75 Saga Points - Add +2 to one Vehicles-based skill roll. Limit one per player per scene.
  
Tier 2 Whoa.............................500 RP Reward Points
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'''Tier 3 Full Throttle:''' 50 Saga Points - Add +1 to one Vehicles-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Reaction-based rolls.
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=Academics-Based Cards=
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'''Tier 1 Bookworm:''' 100 Saga Points - Add +3 to one Academics-based skill roll. Limit one per player per scene.
  
Tier 2 Yippy-ky-ay......................500 RP Reward Points
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'''Tier 2 Bookworm:''' 75 Saga Points - Add +2 to one Academics-based skill roll. Limit one per player per scene.
  
Grants the user +2 to Dexterity-based rolls.
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'''Tier 3 Bookworm:''' 50 Saga Points - Add +1 to one Academics-based skill roll. Limit one per player per scene.
  
Tier 3 Bookworm.........................250 RP Reward Points
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=Husbandry-Based Cards=
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'''Tier 1 Doolittle:''' 100 Saga Points - Add +3 to one Husbandry-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Intelligence-based rolls.
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'''Tier 2 Doolittle:''' 75 Saga Points - Add +2 to one Husbandry-based skill roll. Limit one per player per scene.
  
Tier 3 Don't Know Jack..................25 RP Reward Points
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'''Tier 3 Doolittle:''' 50 Saga Points - Add +1 to one Husbandry-based skill roll. Limit one per player per scene.
  
Grants the user +1 on Intimidation rolls.
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=Investigation-Based Cards=
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'''Tier 1 Gumshoe:''' 100 Saga Points - Add +3 to one Investigation-based skill roll. Limit one per player per scene.
  
Tier 3 Gun Fu...........................25 RP Reward Points
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'''Tier 2 Gumshoe:''' 75 Saga Points - Add +2 to one Investigation-based skill roll. Limit one per player per scene.
  
Grants the user +1 to rolls of Energy Pistol or Projectile Pistol using two guns in two hands.
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'''Tier 3 Gumshoe:''' 50 Saga Points - Add +1 to one Investigation-based skill roll. Limit one per player per scene.
  
Tier 3 Healing Hands....................50 RP Reward Points
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=Management-Based Cards=
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'''Tier 1 People Person:''' 100 Saga Points - Add +3 to one Management-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Medical-based rolls.
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'''Tier 2 People Person:''' 75 Saga Points - Add +2 to one Management-based skill roll. Limit one per player per scene.
  
Tier 3 Juke and Weave...................25 RP Reward Points
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'''Tier 3 People Person:''' 50 Saga Points - Add +1 to one Management-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Piloting and Driving rolls.
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=Performance-Based Cards=
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'''Tier 1 Showtime:''' 100 Saga Points - Add +3 to one Performance-based skill roll. Limit one per player per scene.
  
Tier 3 Killing Blow.....................1500 RP Reward Points
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'''Tier 2 Showtime:''' 75 Saga Points - Add +2 to one Performance-based skill roll. Limit one per player per scene.
  
When your target tries to play a Lucky Break card, play this and roll Good at -2. If you beat their roll, they die. However, you are charged 1,000 RPP toward their next character. (You cannot deal this card in a scene if you lack the 1,000 RPP.
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'''Tier 3 Showtime:''' 50 Saga Points - Add +1 to one Performance-based skill roll. Limit one per player per scene.
  
Tier 3 Lucky Break......................500 RP Reward Points
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=Persuasion-Based Cards=
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'''Tier 1 True Grit:''' 100 Saga Points - Add +3 to one Persuasion-based skill roll. Limit one per player per scene.
  
In the event of imminent demise, play this card and roll Good at -2. Get Poor or higher and you live. WARNING: This card can be countered by the Killing Blow card if the holder of that card rolls higher than the bearer of this one.
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'''Tier 2 True Grit:''' 75 Saga Points - Add +2 to one Persuasion-based skill roll. Limit one per player per scene.
  
Tier 3 Miracle Worker...................50 RP Reward Points
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'''Tier 3 True Grit:''' 50 Saga Points - Add +1 to one Persuasion-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Engineering-based rolls.
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=Resolve-Based Cards=
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'''Tier 1 Immovable:''' 100 Saga Points - Add +3 to one Resolve-based skill roll. Limit one per player per scene.
  
Tier 3 Safecracker......................25 RP Reward Points
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'''Tier 2 Immovable:''' 75 Saga Points - Add +2 to one Resolve-based skill roll. Limit one per player per scene.
  
Grants the user +1 to Lockpicking rolls.
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'''Tier 3 Immovable:''' 50 Saga Points - Add +1 to one Resolve-based skill roll. Limit one per player per scene.
 
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Tier 3 The Blue Wire....................25 RP Reward Points
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Grants the user +1 to Demolition rolls for placing or disarming explosives.
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Tier 3 Whoa.............................250 RP Reward Points
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Grants the user +1 to Reaction-based rolls.
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Tier 3 Yippy-ky-ay......................250 RP Reward Points
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Grants the user +1 to Dexterity-based rolls.
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Latest revision as of 14:27, 8 July 2011

Icon action card.gif

Action Card Decks

Action Card Deck........................10 Saga Points

This is an out-of-character item used to carry Action Cards. It can hold as many as 10 at a time. Once a card is played, it is lost.

Agility-Based Cards

Tier 1 Nimbleness: 100 Saga Points - Add +3 to one Agility-based skill roll. Limit one per player per scene.

Tier 2 Nimbleness: 75 Saga Points - Add +2 to one Agility-based skill roll. Limit one per player per scene.

Tier 3 Nimbleness: 50 Saga Points - Add +1 to one Agility-based skill roll. Limit one per player per scene.

Endurance-Based Cards

Tier 1 Toughness: 100 Saga Points - Add +3 to one Endurance-based skill roll. Limit one per player per scene.

Tier 2 Toughness: 75 Saga Points - Add +2 to one Endurance-based skill roll. Limit one per player per scene.

Tier 3 Toughness: 50 Saga Points - Add +1 to one Endurance-based skill roll. Limit one per player per scene.

Larceny-Based Cards

Tier 1 Shady Dealer: 100 Saga Points - Add +3 to one Larceny-based skill roll. Limit one per player per scene.

Tier 2 Shady Dealer: 75 Saga Points - Add +2 to one Larceny-based skill roll. Limit one per player per scene.

Tier 3 Shady Dealer: 50 Saga Points - Add +1 to one Larceny-based skill roll. Limit one per player per scene.

Melee-Based Cards

Tier 1 Fisticuffs: 100 Saga Points - Add +3 to one Melee-based skill roll. Limit one per player per scene.

Tier 2 Fisticuffs: 75 Saga Points - Add +2 to one Melee-based skill roll. Limit one per player per scene.

Tier 3 Fisticuffs: 50 Saga Points - Add +1 to one Melee-based skill roll. Limit one per player per scene.

Ranged-Based Cards

Tier 1 Sharpshooter: 100 Saga Points - Add +3 to one Ranged-based skill roll. Limit one per player per scene.

Tier 2 Sharpshooter: 75 Saga Points - Add +2 to one Ranged-based skill roll. Limit one per player per scene.

Tier 3 Sharpshooter: 50 Saga Points - Add +1 to one Ranged-based skill roll. Limit one per player per scene.

Stealth-Based Cards

Tier 1 Sneaky: 100 Saga Points - Add +3 to one Stealth-based skill roll. Limit one per player per scene.

Tier 2 Sneaky: 75 Saga Points - Add +2 to one Stealth-based skill roll. Limit one per player per scene.

Tier 3 Sneaky: 50 Saga Points - Add +1 to one Stealth-based skill roll. Limit one per player per scene.

Strength-Based Cards

Tier 1 Muscle: 100 Saga Points - Add +3 to one Strength-based skill roll. Limit one per player per scene.

Tier 2 Muscle: 75 Saga Points - Add +2 to one Strength-based skill roll. Limit one per player per scene.

Tier 3 Muscle: 50 Saga Points - Add +1 to one Strength-based skill roll. Limit one per player per scene.

Unarmed-Based Cards

Tier 1 Ingenuity: 100 Saga Points - Add +3 to one Unarmed-based skill roll. Limit one per player per scene.

Tier 2 Ingenuity: 75 Saga Points - Add +2 to one Unarmed-based skill roll. Limit one per player per scene.

Tier 3 Ingenuity: 50 Saga Points - Add +1 to one Unarmed-based skill roll. Limit one per player per scene.

Computer-Based Cards

Tier 1 Nerdrage: 100 Saga Points - Add +3 to one Computer-based skill roll. Limit one per player per scene.

Tier 2 Nerdrage: 75 Saga Points - Add +2 to one Computer-based skill roll. Limit one per player per scene.

Tier 3 Nerdrage: 50 Saga Points - Add +1 to one Computer-based skill roll. Limit one per player per scene.

Crafts-Based Cards

Tier 1 Crafty: 100 Saga Points - Add +3 to one Crafts-based skill roll. Limit one per player per scene.

Tier 2 Crafty: 75 Saga Points - Add +2 to one Crafts-based skill roll. Limit one per player per scene.

Tier 3 Crafty: 50 Saga Points - Add +1 to one Crafts-based skill roll. Limit one per player per scene.

Engineering-Based Cards

Tier 1 Miracle Worker: 100 Saga Points - Add +3 to one Engineering-based skill roll. Limit one per player per scene.

Tier 2 Miracle Worker: 75 Saga Points - Add +2 to one Engineering-based skill roll. Limit one per player per scene.

Tier 3 Miracle Worker: 50 Saga Points - Add +1 to one Engineering-based skill roll. Limit one per player per scene.

Medicine-Based Cards

Tier 1 Sawbones: 100 Saga Points - Add +3 to one Medicine-based skill roll. Limit one per player per scene.

Tier 2 Sawbones: 75 Saga Points - Add +2 to one Medicine-based skill roll. Limit one per player per scene.

Tier 3 Sawbones: 50 Saga Points - Add +1 to one Medicine-based skill roll. Limit one per player per scene.

Perception-Based Cards

Tier 1 Know-It-All: 100 Saga Points - Add +3 to one Perception-based skill roll. Limit one per player per scene.

Tier 2 Know-It-All: 75 Saga Points - Add +2 to one Perception-based skill roll. Limit one per player per scene.

Tier 3 Know-It-All: 50 Saga Points - Add +1 to one Perception-based skill roll. Limit one per player per scene.

Science-Based Cards

Tier 1 Lab Geek: 100 Saga Points - Add +3 to one Science-based skill roll. Limit one per player per scene.

Tier 2 Lab Geek: 75 Saga Points - Add +2 to one Science-based skill roll. Limit one per player per scene.

Tier 3 Lab Geek: 50 Saga Points - Add +1 to one Science-based skill roll. Limit one per player per scene.

Vehicles-Based Cards

Tier 1 Full Throttle: 100 Saga Points - Add +3 to one Vehicles-based skill roll. Limit one per player per scene.

Tier 2 Full Throttle: 75 Saga Points - Add +2 to one Vehicles-based skill roll. Limit one per player per scene.

Tier 3 Full Throttle: 50 Saga Points - Add +1 to one Vehicles-based skill roll. Limit one per player per scene.

Academics-Based Cards

Tier 1 Bookworm: 100 Saga Points - Add +3 to one Academics-based skill roll. Limit one per player per scene.

Tier 2 Bookworm: 75 Saga Points - Add +2 to one Academics-based skill roll. Limit one per player per scene.

Tier 3 Bookworm: 50 Saga Points - Add +1 to one Academics-based skill roll. Limit one per player per scene.

Husbandry-Based Cards

Tier 1 Doolittle: 100 Saga Points - Add +3 to one Husbandry-based skill roll. Limit one per player per scene.

Tier 2 Doolittle: 75 Saga Points - Add +2 to one Husbandry-based skill roll. Limit one per player per scene.

Tier 3 Doolittle: 50 Saga Points - Add +1 to one Husbandry-based skill roll. Limit one per player per scene.

Investigation-Based Cards

Tier 1 Gumshoe: 100 Saga Points - Add +3 to one Investigation-based skill roll. Limit one per player per scene.

Tier 2 Gumshoe: 75 Saga Points - Add +2 to one Investigation-based skill roll. Limit one per player per scene.

Tier 3 Gumshoe: 50 Saga Points - Add +1 to one Investigation-based skill roll. Limit one per player per scene.

Management-Based Cards

Tier 1 People Person: 100 Saga Points - Add +3 to one Management-based skill roll. Limit one per player per scene.

Tier 2 People Person: 75 Saga Points - Add +2 to one Management-based skill roll. Limit one per player per scene.

Tier 3 People Person: 50 Saga Points - Add +1 to one Management-based skill roll. Limit one per player per scene.

Performance-Based Cards

Tier 1 Showtime: 100 Saga Points - Add +3 to one Performance-based skill roll. Limit one per player per scene.

Tier 2 Showtime: 75 Saga Points - Add +2 to one Performance-based skill roll. Limit one per player per scene.

Tier 3 Showtime: 50 Saga Points - Add +1 to one Performance-based skill roll. Limit one per player per scene.

Persuasion-Based Cards

Tier 1 True Grit: 100 Saga Points - Add +3 to one Persuasion-based skill roll. Limit one per player per scene.

Tier 2 True Grit: 75 Saga Points - Add +2 to one Persuasion-based skill roll. Limit one per player per scene.

Tier 3 True Grit: 50 Saga Points - Add +1 to one Persuasion-based skill roll. Limit one per player per scene.

Resolve-Based Cards

Tier 1 Immovable: 100 Saga Points - Add +3 to one Resolve-based skill roll. Limit one per player per scene.

Tier 2 Immovable: 75 Saga Points - Add +2 to one Resolve-based skill roll. Limit one per player per scene.

Tier 3 Immovable: 50 Saga Points - Add +1 to one Resolve-based skill roll. Limit one per player per scene.