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Pyracani hunter
  • Scientific Name: n/a
  • Classification: Bipedal Caninoid
  • Average Height: 6 feet
  • Average Weight: 200 lbs
  • Average Lifespan: 130 years
  • Native Language: Canii
  • Homeworld: Pyracan

Physical Data

Pyracani are bipedal caninoids in appearance, typically standing between 5 to 7 feet tall. The females tend to be smaller in comparison to the males. A majority have wolfish features, with a long, thick snout and pointed ears that stand straight up from their heads. There is a great variety in appearance, however. Some subraces mirror features of dholes, foxes, or even hyenas, and many appear like a blend of these. They sport a coat of thick fur which can be colored black, brown, reddish-brown, reddish-orange, tan, gray, silver or white, and many shades in between. Typically a Pyracani’s fur is a uniform color, with darkened highlights around the ears and face, though light-colored muzzles, throats, bellies or ear tips along with facial spots or stripes are not uncommon. The whites of their eyes are hidden by their lids except in times of extreme panic, and their irises tend to be color gradients rather than any one color, with a circular pupil. Most common is bright yellow on the outside tapering to amber in the center, though mixes of black, gray, brown, green and blue are not uncommon. Rarely, a red-eyed Pyracani emerges, but as this is indicative of a chromosomal disease, they rarely make it to puberty. Their hands and feet typically have pronounced fixed claws which they have to keep trimmed regularly, lest they curl inward and pierce their fingers. They have sharp, pointed teeth, indicative of a carnivorous diet. They are tailless and plantigrade, though they tend to run on the balls of their feet.

Dress

On Pyracan, few males wear anything on their upper bodies save a sciath (a ceremonial shawl), except in the deepest winter. Shorts, a loincloth or a kilt are common on their bottom half. Females typically wear dresses or sarongs. Feathers are a common decoration, as is a variety of subtle jewelry, and shoes are only typically worn for safety reasons or on cold worlds.

Naming Conventions

Pyracani males' first names are quick and short, typically monosyllabic, sounding almost like a bark. Examples include Gran, Huff, Por, Buk, Vokk. Female names tend to add a softer syllable to the end of the barked syllable. Examples include Bakka, Uru, Gafa, Carru.

Pyracani surnames are determined by their tribal affiliation, and have a slightly Gaelic sound to them, with a lot of double r's, k's and n's. Examples are Currin, Brogainn, Cannain, Morrdha.

Occupations

While Pyracani can (and do) fill roles in most general professions, there are three that they are most well-known for. Foremost, they are known as ruthlessly efficient soldiers, and are hired as mercenaries throughout the Ancient Expanse as thorough and professional fighters. Secondly, they are known as superb artisans, and their handmade goods (or goods even hinted to be of Pyracani origin) fetch very high rates, similar to modern Earth's Amish. Last, they are known as excellent herders, breeders and ranchers, and their meat, milk, pelt and fur animals are rated extremely highly within the Ancient Expanse.

Culture

Personality

Pyracani are stereotyped as a hotheaded, passionate race, as tech-stupid rednecks, as violent brutes, as slothful druggies, as simple herders, as tree-hugging hippies and as ultra-conservatives who sneer at atheists and look down their noses at progress, and there are certainly individuals who fit these stereotypes. However, the Pyracani are a much deeper and richer race than these hurtful portraits portray. Their empathy, honest emotionality, sense of duty, bravery, self-sacrificial and down-to-earth natures, and deep need for perfection in whatever they strive for tenders deep respect within the Ancient Expanse.

The Pack

The Pyracani retain many characteristics of their ancestry, including the instinctive need to form a pack. A typical Pyracani pack consists of a pair of mates and their offspring, which can sometimes consist of offspring from several mating seasons. Pyracani children typically remain with their parents until they reach puberty, and sometimes beyond. A young adult male will often then strike out on his own to seek a mate, whereas the young adult females typically remain with their families.

If the young male finds a female to his liking, then a courting ritual begins. In order to win his chosen mate, he must fight the leader of her pack. Typically, this is the female’s father. In ancient times, their ancestors would fight to the death in these rituals, but in modern times it is more symbolic, but still a dangerous undertaking. Such a challenge involves no weapons or any other form of protection. It is fought tooth and claw. If victorious, the young male wins the right to court the female. If he loses, he must withdraw, however if he is still determined, he retains the right to challenge at a later time, so long as another male does not succeed in winning a challenge for the mate he has chosen. Within Pyracani society, these challenges are seen as a means to ensure that the offspring of the race are strong and healthy, able to carry on their culture and defend it, and thus through these challenges the weak are filtered out. In recent years, some pack leaders have accepted challenges in other arenas than combat from prospective mates with skills in other areas, but this is considered aberrant by society as a whole.

‘Lone wolf’ Pyracani are typically rare, but there are some. They are generally tolerated, but in some circles they are considered outcasts in society, usually because this means they are weak in some way. For the most part, this is typically demonstrated socially. As far as society as a whole they retain their rights, including the right to win mates and the right to seek entry to the military should their situation change.

The Tribe

Immmediately beyond a Pyracani's pack is his tribe. Tribe names are passed down via the father to all his offspring, and are a source of intense pride. Insulting someone's tribe is essentially equal to challenging them to fight. Each tribe is designated by a specific pattern on their sciath, a diamond-shaped garment worn over the head and down the chest, shoulders and upper back and made of millions of woven-together feather barbs.

Sciath

A diamond-shaped garment with a hole in the center for the head, it is made of the woven-together barbs of thousands of feathers covered in a clear, flexible, waterproof lacquer, with intricate, often colorful designs that symbolize the Pyracani's tribe. The sciath is given to the Pyracani when his pack decides he has become an adult. For Pyracani without parents, this can happen as early as twelve, though some Pyracani who fail to take life seriously never receive a sciath. The garment is typically only worn for holidays and formal occasions, though some Pyracani have taken to wearing them offworld as a show of pride.

Warrior Tradition

The Pyracani, as a result of their cultural history, maintain a rich warrior tradition. Skirmishes and outright wars among tribes and nations pepper their world’s history, and many times such conflicts were merely tests of the tribe’s strength, and the victor gained little more than added respect from the other tribes. True war however has also been a part of their past, and as the race moved towards a more galactic presence, they have grown beyond fighting amongst themselves. In combat, a Pyracani is known to be ruthless, and will rarely retreat. They maintain a standing army, and serving in this army is considered a great honor by Pyracani males, and in recent times, demonstrating a slight shift in their culture views, females. A tour in the military will typically last about 6 years.

Societal Issues

Recreational drug use permeates Pyracani society despite the steadfast efforts of the Church to stomp it out. Two drugs are far and away the most popular, both having roots in ancient religious tradition. First is mionta, made from nutmeg-scented powdered flower petals and smoked in a long-necked pipe. It is a social drug, making the user more friendly and less inhibited, and is often paired with alcohol in bars on Pyracan. The Church has tried and failed several times over the last 200 years to ban or limit the drug on Pyracan, but has failed every time. It was originally used in pack spirit worship, to bond the pack together into something the spirits can be proud of. It seems to have few long-term effects beyond mild addiction and lung cancer. The second drug, lios, is more insidious. Made of the juice of a certain toxic berry, it was used in ancient times by shamans to make direct contact with the spirits. Today, it's an extremely addictive and powerful hallucinogen, typically taken by the poor and destitute, and eventually saps the user's ability to tell the difference between the real and the imaginary. It has been banned on Pyracan with tens of years in prison for possession of a single ounce, but its use continues to flourish.

Religion

Pyracani
(Image by Katie Hofgard)
The Pyracani are a deeply spiritual people, and more than half are actively involved in some sort of organized religion.

Ancient Times

In ancient times the Pyracani believed in dozens of animistic nature spirits depending on the area and tribal group, and each family had altars or jewelry with totems of their favorites. Some Pyracani still carry such totems, though they have been greatly reduced in status from something to be prayed to in times of need to simply a good luck charm or family heirloom. Pyracani idioms remain rich with mentions of these spirits, however, even if modern Pyracani don’t remember the stories of the spirits themselves. A few of the totems that still appear today are as follows:

  • Duru- A spirit of home and hearth, it is represented by a green stick splintered on one end to make a crude broom. This totem was once used to prevent evil spirits from entering the house, now it’s just used as a decorative element.
  • Hysin- A fertility spirit, it is represented by a round orange fruit ripped open to show hundreds of dark red arils. They are kept as good luck charms during difficult childbirth or infertility, typically placed in the woman's pillow.
  • Ibin- A spirit of fortune and luck, it is represented by a spear piercing three silver rodents. Merchants occasionally wear this totem as a necklace for good luck in business dealings, with the eyelet in the butt of the two inch spear, and the three rodents flattened into jingling metal cutouts, like coins.
  • Jota- A spirit of the unburned dead and said to be brother to Siorc, it is represented by a resinous firestick. It has regained popularity in the last 150 years as Pyracani went to war on foreign planets where enemies did not respect the requirement that a dead Pyracani be burned atop a funeral pyre, and thus left the Pyracani spirit in limbo.
  • Siorc- A spirit of the angry sea and said to be sister to Jota, it is represented by a piece of a storm-wrecked ship. Sailors used to keep these on a thong around their necks to assure that their nets were always full, but now it's simply a mark of the sailor's profession.
  • Yir- A spirit of patient tenacity, it is represented by a bleached hook-billed bird skull with blue gemstone eyes. Kept by a few suitors and soldiers in the field, they keep this tiny bone carving in their pockets as a silent reminder to persevere level-headedly rather than do something foolish in the heat of anger.

Modern Times

Since 1938 CE and Bonding Day, their religion has centered solely on a belief in the Supreme One, an almighty power represented by a white sun with red rays emanating from it. He created their world and the heavens, and keeps for them a special place in the afterlife. Their understanding of him has changed since 2340, when their planet was discovered by the Hekayti. Before discovery, he was a beneficial provider, bringing the rain and sun in turn, and was their personal god, serving as the pinnacle of his creation. After the event known as the Purple Dawn, Pyracani understanding of him matured into more of a protector or guide, showing Pyracani the proper path for living their lives in the midst of the chaos of the outside world, and would provide this guidance to all sapient life, if they followed him.

Beliefs

As all life is a creation of the Supreme One, they must be afforded respect. On the other hand, anyone who threatens another being threatens a creation of the Supreme One, and thus must be stopped. Every sapient creature sins and strays from the Path, but contrition will lead them back to the Path.

Major Events in the Church of the Supreme One

  • 694 CE - The Supreme One speaks to the Holy Daughter Zoru Ruannaigh in Dirus, laying out his Path for the Pyracani.
  • 1938 CE - Bonding Day. Wurr Dourragh successfully unifies the Twelve Nations under a single government, and instills the Church of the Supreme One as the official religion, banning the worship of false gods.
  • 2346 CE – A major rift in the Church of the Supreme One begins in the holy city of Dirus after a Hiver bomb blows up their newly-built spaceport in Aureus, killing over a thousand Pyracani and throwing the planet into panic. A large group of senior priests led by High Confessor Prut Currin declare that the beings beyond the moons are subjects of a much more complex and multifaceted Supreme One than was previously understood. This flies in the face of the High Bishops’ ruling in 2341 that beings beyond Pyracan are direct agents of the Supreme One, and their actions mirror the Supreme One’s will for the Pyracani.
  • 2347 CE – High Confessor Prut Currin defeats all five High Bishops of the Supreme One in one-on-one combat, and installs five new High Bishops who agree that beings beyond Pyracan have the potential for evil, and that the Supreme One is god of all the universe, not just the Pyracani, in an event later called the Purple Dawn.

Church Hierarchy

The Church hierarchy is large and somewhat complex, with a good deal of politics involved in much of the process. A group of 100 Bishops and 100 High Confessors elects five High Bishops, each of whom serve for life, or until they are defeated in single combat by a high priest. Paradoxically, challenging a High Bishop in combat, win or lose, is a cause for immediate banishment from the priesthood. This is meant to prevent frivolous challenges from ambitious priests. Confessors and High Confessors take confessions from the congregation at least once a year and prescribe penance for the individual's sins. Pastors and High Pastors deal with the weekly ceremonies and sacraments, and directly care for their congregations.

The Church has a diverse group of monasteries, producing Monk-Artisans who produce high-value, high-labor goods, Monk-Supplicants who spend their lives piously praying for the ignorant and the damned, and the Monk-Faithful, a small but elite military, highly trained in hand-to-hand combat.

Another group within the Church are the Penitent. Made up of the young, poor, homeless, unemployed and ultra-religious, they are fed, clothed and sheltered for a term of a year in exchange for hard labor for the Church or a monestary during the day, and fervent group prayer at night. During that time, they are considered property of the Church or monestary. It is considered a high honor to complete a year of Penitence, and tends to garner preferential treatment in applying for college or a job, so many of the more devout young Pyracani participate in the ritual.

The Fire's Return

Pyracani have an involved death ritual that is always performed the same, regardless of a Pyracani’s status among their society. Even Pyracani who hate their enemy enough to torture or dismember their foe will perform this ritual for the dead body in the strictest reverence. To do otherwise they believe would cause great offense to the Supreme One, who regards his children as equals regardless of their mortal status. The deceased are dressed in the ritual garb of their ancestors and placed aloft on a funeral pyre which is decorated with the symbols of their tribal ancestors. As the flames are set, the pack kneels around the pyre, and will belt out long, mournful howls to the heavens, as they pay their respects to the dead and to herald their arrival to the Supreme One, so he can receive them.