Skip to content
OtherSpace MUSH

OtherSpace MUSH

Home of Wes Platt and OtherSpace MUSH

  • JoinTheSaga Links
    • Join the JTS Discord Community
    • Roleplaying Logs
  • Interesting Sites
    • SFWA
    • Brandes Stoddard
    • GameCritics
    • Indie Hangover
    • Tribality
    • RPGfix
  • Log In
  • Toggle search form
  • RP TRANSCRIPT: Politics and Peanuts – 6/28/15 MUSHes
  • Join the new community! Uncategorized
  • Sharpening my scythe MUSHes
  • Misgivings MUSHes
  • [NOTEWORTHY] Happy Birthday! June 5 #amwriting #storytelling #music Noteworthy
  • [SLACK ROLEPLAYING LOG] #rp-exploration: Drill #amwriting #storytelling #roleplaying #OtherSpace MUSHes
  • Classic OtherSpace Log: Deals With Devils, Part III MUSHes
  • [FRINGE WORLDS] Ungstir MUSHes

Roleplaying: 10 Starship Crew Plot Hooks

Posted on February 18, 2023 By Brody No Comments on Roleplaying: 10 Starship Crew Plot Hooks
  1. The New Recruit: A new crew member has just joined the ship, and must prove their worth to the rest of the crew.
  2. Sabotage: The crew must investigate and prevent sabotage attempts on the ship, which could be from an inside or outside source.
  3. Away Team: The crew must complete a dangerous away mission on a hostile planet, facing environmental hazards and hostile life forms.
  4. First Contact: The crew makes first contact with a new alien species, and must navigate cultural differences and potential hostilities.
  5. Mutiny: The crew must deal with a mutiny by a group of disgruntled crew members who disagree with the ship’s mission or captain.
  6. Space Pirates: The crew is attacked by space pirates who attempt to steal their cargo or take over the ship.
  7. Diplomacy: The crew must negotiate with other ships or alien species to resolve a conflict or achieve a common goal.
  8. Rescue Mission: The crew must rescue other ships or stranded crew members from dangerous situations, such as a damaged ship or a hostile planet.
  9. Smuggling: The crew is hired to smuggle illegal goods across the galaxy, and must avoid detection by law enforcement or rival smugglers.
  10. Betrayal: One of the crew members has betrayed the rest of the crew, and the remaining crew must confront and deal with the traitor.
MUSHes, Online Storytelling, OtherSpace Tags:OtherSpace, Roleplaying, Storytelling

Post navigation

Previous Post: Roleplaying: 5 Challenges of Playing a Hero
Next Post: Roleplaying: 10 Planetary Exploration Plot Hooks

Related Posts

  • Patreon RP Stats Update – 11/15/14 MUSHes
  • Saga Point paychecks distributed MUSHes
  • [SLACK ROLEPLAYING LOG] #rp-exploration: Drill #amwriting #storytelling #roleplaying #OtherSpace MUSHes
  • I can’t hear your typing’s intent Online Storytelling
  • [CREATIVE WRITING EXERCISE] It’s in the mail Online Storytelling
  • POPE DIES MUSHes

Leave a Reply Cancel reply

You must be logged in to post a comment.

Join the Saga Today

Pick your favorite client software and point it toward jointhesaga.com port 1790.

  • ChatGPT Carl Sagan Supports Bubble Guppies Essays
  • OtherSpace Reboot: Room With a View, Part 4 Uncategorized
  • Knee Deep Update: The Naked Narrative Fiction
  • Roleplaying: 10 Tips for Playing a Futuristic Doctor MUSHes
  • [BRAIN CANDY] Interesting news from Feb. 15 Noteworthy
  • Character Fodder No. 2: Extreme Makeover Edition MUSHes
  • Ulm Station team close on FTL project MUSHes
  • The noir will be with you…always Game Design

Copyright © 2025 OtherSpace MUSH.

Powered by PressBook News Dark theme