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Category: Tales from Cypress Knee

[KNEE DEEP] Concept art, development prototype gallery

Posted on July 8, 2016 By Brody No Comments on [KNEE DEEP] Concept art, development prototype gallery
[KNEE DEEP] Concept art, development prototype gallery

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Game Design, Knee Deep, Video Game News

The noir will be with you…always

Posted on July 8, 2016July 10, 2016 By Brody No Comments on The noir will be with you…always
The noir will be with you…always

Even though Knee Deep’s a swamp noir adventure in a tacky little Florida town instead of a galaxy far, far away, it owes a lot to the Star Wars movies. I first watched Star Wars in the cinema at Orlando Fashion Square in 1977. Nearly 40 years later, you’ll hear a little Han Solo snark…

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Game Design, Knee Deep, Video Game News

Celebrating one-year anniversary of Knee Deep’s first act!

Posted on July 6, 2016July 6, 2016 By Brody No Comments on Celebrating one-year anniversary of Knee Deep’s first act!
Celebrating one-year anniversary of Knee Deep’s first act!

It seems like just yesterday Colin and I walked into the London Tobacco Dock for the first time to share Knee Deep with prospective players at EGX Rezzed. How has it already been a year since the launch of Act 1 on Steam? Time flies by like tourists in nondescript rental cars blithely zooming past…

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Game Design, Knee Deep, Video Game News

Grid sections available: OtherSpace, Chiaroscuro, Knee Deep

Posted on July 4, 2016 By Brody No Comments on Grid sections available: OtherSpace, Chiaroscuro, Knee Deep
Grid sections available: OtherSpace, Chiaroscuro, Knee Deep

Effective immediately, we’ve now got three themed areas for people to play in: OtherSpace: The classic original-theme space opera universe that got its start in June 1998. Be a crystalline jellyfish, a lizard with a Napoleon complex, or a standard-issue human with daddy issues. Chiaroscuro: Delve into the walled city-state of Fastheld, where nobles and…

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Game Design, Jointhesaga.com News, Knee Deep, MUSHes, Online Storytelling

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