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True confessions: The audacity of wanting something out of all this
ByWesSeventeen years ago, I got this idea to help raise awareness about OtherSpace – and to create a sort of keepsake for participants who helped shape the first few story arcs with their characters. View post on imgur.com And in the years since, this has been what some angry people point to as proof that…
Knee Deep: 50% off during Steam Summer Sale 2016
ByWesIf you’ve missed the always-on stage performance of Knee Deep on PC/Mac/Linux, it’s time to grab your ticket for the best seats in the house! This swamp noir story from indie studio Prologue Games launched in three acts, starting in July 2015 and concluding in March 2016. During the Steam Summer Sale, we’re offering the game…
[HOUSEKEEPING] Activity Recap: OtherSpace is back in action!
ByWesThe Slack experiment is still relatively new, but so far it is proving to be a great success. Thus far, we’ve got more than 30 participants – a mix of long-time players, returning veterans, and newcomers. I’m optimistic about the future based on the activity so far. What’s been happening? Well, here’s a quick rundown…
[KNEE DEEP] Official Fiction No. 2: The Long Haul
ByWesAs a reward for our players posting 75 Steam reviews about the game, we’re sharing a bit of Knee Deep fiction. The next official fiction piece will be released after we hit 100 reviews on Steam. Enjoy! The agent sitting across from K.C. Gaddis sips his coffee. He sets the cup down next to a…
[KNEE DEEP] Official Fiction No. 1: A Man with Many Plans
ByWesAs a reward for our players posting 50 Steam reviews about the game, I wrote a bit of Knee Deep fiction. (A note, scrawled in pencil on the back of a twice-folded Hungry Chief’s paper placemat. The handwriting appears jerky, as if written while on a bouncing knee:) OFFICIAL MEMORANDUM June 5 Mr. Silloway, I’m…
[DEV INTERVIEW] King Under the Mountain’s Ross Turner
ByWesRoss Turner is a software development consultant working on an indie fantasy game called King under the Mountain. He took some time to answer questions about the project, which he expects to release sometime in 2018. Q: How did Rocket Jump Technology get started? How large (or small) is your dev team? A: Not as…





