Skip to content
OtherSpace MUSH

OtherSpace MUSH

Home of Wes Platt and OtherSpace MUSH

  • JoinTheSaga Links
    • Join the JTS Discord Community
    • Roleplaying Logs
  • Interesting Sites
    • SFWA
    • Brandes Stoddard
    • GameCritics
    • Indie Hangover
    • Tribality
    • RPGfix
  • Log In
  • Toggle search form
  • [SLACK ROLEPLAYING LOG] #rp-luna: Moonbomb MUSHes
  • Adventures in Twine MUSHes
  • [APPRECIATION] Player of the Month June 2017 #storytelling #amwriting #OtherSpace Contests
  • OtherSpace Reboot: Stormy Weather, Part I MUSHes
  • Sometimes luck trumps preparation Journalism
  • Mandatory Optional Realities Uncategorized
  • 31 Days of OtherSpace No. 6: Imperator’s Choice Fiction
  • [OTHERSPACE FLASHBACK] News from February 2001 Jointhesaga.com News

Category: Game Design

[KNEE DEEP] Stop the presses: Meet Dan Osborne

Posted on August 8, 2016 By Brody No Comments on [KNEE DEEP] Stop the presses: Meet Dan Osborne
[KNEE DEEP] Stop the presses: Meet Dan Osborne

Dan Osborne of Indianapolis, Ind., provides the voice of cranky newspaper reporter Jack Bellet in the swamp noir adventure Knee Deep. He shared with us some answers to questions about his career and his experiences working on the project. Q: How’d you get started in voice acting? A: I was in radio for over 20…

Read More “[KNEE DEEP] Stop the presses: Meet Dan Osborne” »

Game Design, Knee Deep, Video Game News

[DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz

Posted on July 13, 2016July 13, 2016 By Brody No Comments on [DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz
[DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz

No Truce with the Furies by Fortress Occident bills itself as an exploration of life as an utter failure, with visuals that call to mind oil paintings and a rundown not-quite-modern world in a sort of magical reality RPG. The indie dev team’s Robert Kurvitz took some time to answer a few questions about the…

Read More “[DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz” »

Game Design, Journalism, Video Game News

Balancing exposition and player agency in indie narratives

Posted on July 11, 2016July 11, 2016 By Brody No Comments on Balancing exposition and player agency in indie narratives
Balancing exposition and player agency in indie narratives

It’s a tricky balance, giving Moon Hunters a sense of random events without seeming repetitive. “It’s my white whale!” declared Tanya X. Short of Kitfox Games, indie developer behind the mythology-based narrative game. “To some extent, it’s personal taste, but it also entails lots of attentive playtesting, and watching for how often someone chuckles or exclaims…

Read More “Balancing exposition and player agency in indie narratives” »

Game Design, Journalism, Video Game News

Knee Deep’s play is the protagonist

Posted on July 11, 2016July 11, 2016 By Brody No Comments on Knee Deep’s play is the protagonist
Knee Deep’s play is the protagonist

Meg Jayanth – lead writer on the amazing globe-trotting adventure 80 Days – gave a talk during the Game Developers Conference about the critical role NPCs can play in shaping a story and how they can subvert the usual expectations people have about a game’s protagonists. Specifically, she wants to undermine the idea of an…

Read More “Knee Deep’s play is the protagonist” »

Game Design, Knee Deep, Video Game News

Posts pagination

Previous 1 … 3 4 5 … 7 Next

Join the Saga Today

Pick your favorite client software and point it toward jointhesaga.com port 1790.

  • Saying so long to Bubba Journalism
  • Ulm Station team close on FTL project MUSHes
  • Necromundus: Return to Afterlife? Jointhesaga.com News
  • [SLACK ROLEPLAYING LOG] #rp-demaria – No One of Consequence MUSHes
  • [OTHERSPACE] Celebrating 19 years of tasty collaboration #amwriting #storytelling #roleplaying Jointhesaga.com News
  • [SLACK ROLEPLAYING LOG] #rp-ungstir: Karaoke Night MUSHes
  • Player builders retired MUSHes
  • Hackers strike Galleria records MUSHes

Copyright © 2025 OtherSpace MUSH.

Powered by PressBook News Dark theme