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Category: Game Design

Celebrating one-year anniversary of Knee Deep’s first act!

Posted on July 6, 2016July 6, 2016 By Brody No Comments on Celebrating one-year anniversary of Knee Deep’s first act!
Celebrating one-year anniversary of Knee Deep’s first act!

It seems like just yesterday Colin and I walked into the London Tobacco Dock for the first time to share Knee Deep with prospective players at EGX Rezzed. How has it already been a year since the launch of Act 1 on Steam? Time flies by like tourists in nondescript rental cars blithely zooming past…

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Game Design, Knee Deep, Video Game News

Grid sections available: OtherSpace, Chiaroscuro, Knee Deep

Posted on July 4, 2016 By Brody No Comments on Grid sections available: OtherSpace, Chiaroscuro, Knee Deep
Grid sections available: OtherSpace, Chiaroscuro, Knee Deep

Effective immediately, we’ve now got three themed areas for people to play in: OtherSpace: The classic original-theme space opera universe that got its start in June 1998. Be a crystalline jellyfish, a lizard with a Napoleon complex, or a standard-issue human with daddy issues. Chiaroscuro: Delve into the walled city-state of Fastheld, where nobles and…

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Game Design, Jointhesaga.com News, Knee Deep, MUSHes, Online Storytelling

Waiting 30 years to become an overnight sensation

Posted on July 1, 2016July 1, 2016 By Brody No Comments on Waiting 30 years to become an overnight sensation
Waiting 30 years to become an overnight sensation

I’ve been waiting to become an overnight sensation for more than 30 years. When I was still in high school, working in the tunnels beneath Walt Disney World’s Magic Kingdom, I filled stockroom logs with strange stories that amused most of my co-workers but left supervisors baffled. As a reporter at The St. Petersburg Times,…

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Game Design, Jointhesaga.com News, Knee Deep, Video Game News

Something new ahead for Jointhesaga.com

Posted on June 24, 2016June 24, 2016 By Brody No Comments on Something new ahead for Jointhesaga.com
Something new ahead for Jointhesaga.com

It’s been 18 years since that first day a handful of us gathered in the Van Allen Belt Tavern on Mars for the opening scene of OtherSpace. We’ve all gotten older. I’d like to think wiser. And the world – it’s changed so much. Our game started in an era before the War on Terror,…

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Game Design, Jointhesaga.com News, MUSHes, Online Storytelling

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