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Category: Non-Fiction

Otherview Flashback: Remembering our Q&A with Terry Pratchett

Posted on July 18, 2016 By Brody No Comments on Otherview Flashback: Remembering our Q&A with Terry Pratchett
Otherview Flashback: Remembering our Q&A with Terry Pratchett

Back in the early 21st Century, Discworld creator Terry Pratchett took the time to answer some questions for the crew at OtherSpace. Here’s how the Q&A went: Startripper asks: How did you develop your own writing style? Terry Pratchett answers: I don’t think it is something that you consciously develop.  You write, and if you…

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Journalism, Non-Fiction

OtherView Flashback: Looking into the future with Greg Bear

Posted on July 18, 2016 By Brody No Comments on OtherView Flashback: Looking into the future with Greg Bear
OtherView Flashback: Looking into the future with Greg Bear

Science fiction author Greg Bear took the time to answer a few questions from the players at jointhesaga.com back in 2004: Newt from OtherSpace asks: In Eon, you had Earth undergo an event that you called The Little Death, which, if I remember correctly, was a limited nuclear exchange that in the end led to…

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Journalism

[DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz

Posted on July 13, 2016July 13, 2016 By Brody No Comments on [DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz
[DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz

No Truce with the Furies by Fortress Occident bills itself as an exploration of life as an utter failure, with visuals that call to mind oil paintings and a rundown not-quite-modern world in a sort of magical reality RPG. The indie dev team’s Robert Kurvitz took some time to answer a few questions about the…

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Game Design, Journalism, Video Game News

Balancing exposition and player agency in indie narratives

Posted on July 11, 2016July 11, 2016 By Brody No Comments on Balancing exposition and player agency in indie narratives
Balancing exposition and player agency in indie narratives

It’s a tricky balance, giving Moon Hunters a sense of random events without seeming repetitive. “It’s my white whale!” declared Tanya X. Short of Kitfox Games, indie developer behind the mythology-based narrative game. “To some extent, it’s personal taste, but it also entails lots of attentive playtesting, and watching for how often someone chuckles or exclaims…

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Game Design, Journalism, Video Game News

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