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MUSH Commands

Posted on May 24, 2015May 24, 2015 By Brody No Comments on MUSH Commands

MUSH commands come in a couple of flavors. The first are hard-coded commands that are built into the source code of PennMUSH. The second are soft-coded commands, designed by programmers working on the MUSH and generally customized for the needs of that specific MUSH. Most soft-coded commands are preceded by a plus sign (+), while hard-coded…

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MUSH Etiquette

Posted on May 24, 2015July 5, 2016 By Brody No Comments on MUSH Etiquette

As with any evolving community or society, JTS has certain expectations for how players act toward each other and toward the staff, as well as how things work within the parameters of the MUSH. Here are a few tips: Write poses in present-tense. Our project assumes actions happening (generally) in real-time. Work within a scene’s established pose…

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MUSH Fundamentals

Posted on May 24, 2015 By Brody No Comments on MUSH Fundamentals

“MUSH” stands for “Multi-User Shared Hallucination.” Really, it’s just a silly shorthand for a type of MUD (Multi-User Dimension) that uses a specific codebase, called PennMUSH (or TinyMUSH or TinyMUX or…you get the idea), to create a special text-based platform, accessible online around-the-clock, for purposes of roleplaying. Some simple comparisons to help give a better…

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The Parallax

Posted on May 24, 2015June 9, 2015 By Brody No Comments on The Parallax

The name given the territory under control of the reptiloid Nall and the Clawed Fist Fleet. Parallax worlds include: Nalhom Lebal Grimlahd Vollista Ist’thol’mek Ydahr The territory is divided from independent worlds such as Ungstir and Tomin Kora by a stretch of wrecked starship hulls known as The Line of Pain. Governance of the Parallax…

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