Skip to content
OtherSpace MUSH

OtherSpace MUSH

Home of Wes Platt and OtherSpace MUSH

  • JoinTheSaga Links
    • Join the JTS Discord Community
    • Roleplaying Logs
  • Interesting Sites
    • SFWA
    • Brandes Stoddard
    • GameCritics
    • Indie Hangover
    • Tribality
    • RPGfix
  • Log In
  • Toggle search form
  • Classic OtherSpace Log: Interlude with a Vampire MUSHes
  • [NOTEWORTHY] Happy Birthday! June 6 #music #acting #storytelling Noteworthy
  • Confederacy president among avalanche missing MUSHes
  • What Do You Say No. 2: Favorite Parting Lines? MUSHes
  • New Operation Sandbox achievements MUSHes
  • Long time hooked… Online Storytelling
  • Life Goes On MUSHes
  • Ancient Expanse News: Noted Tupai operative missing MUSHes

Tag: Text-Based Games

Long time hooked…

Posted on November 3, 2013 By Brody No Comments on Long time hooked…

Zork was my gateway drug.

Using a relatively basic command parser, this text-only computer adventure game by Infocom allowed a single player to explore a grid of rooms, solving puzzles and gathering treasure, all the while trying to avoid being devoured by a grue in dark chambers.

zorkreviewimage

I had no idea when I first played Zork, back in the 1980s, that my explorations of the Great Underground Empire would lead to my work on OtherSpace.

But Zork and other Infocom games undeniably served as the basic foundation for what would become my pet project for the past 15 years (and counting).

In the mid-1990s, I played a MUD (multi-user dimension) for the first time. It was called Infinity. Like Zork, it was text-based, with a grid of rooms and puzzles to solve. The difference, however, was that I could interact with other players from around the world in the same virtual space.

I enjoyed the diversion while the novelty lasted.

Ultimately, though, I found myself drawn instead to another multi-player text-based game called TOS TrekMUSE. This game, inspired by Star Trek‘s original series with Captain Kirk and Mr. Spock, didn’t have built-in puzzles to solve. It required players to submit a character biography that proved they grasped the theme. It had a coded space system, so players who joined Starfleet might be assigned as crew to virtual starships, such as the Yorktown and the Excelsior.

Read More “Long time hooked…” »

Online Storytelling

Join the Saga Today

Pick your favorite client software and point it toward jointhesaga.com port 1790.

  • [SLACK ROLEPLAYING LOG] #rp-exploration: Only Mostly Dead MUSHes
  • [NOTEWORTHY] Happy Birthday! June 2 #acting #amwriting #storytelling Noteworthy
  • OtherView Flashback: An Uplifting Chat With David Brin Jointhesaga.com News
  • [SLACK ROLEPLAYING LOG] #rp-tominkora: Missing MUSHes
  • OtherSpace Reboot: Ulm Station MUSHes
  • March Madness 2014 fundraiser MUSHes
  • 31 Days of OtherSpace No. 26: Disappointment Fiction
  • [NOTEWORTHY] Famous Birthdays 1/31 Noteworthy

Copyright © 2026 OtherSpace MUSH.

Powered by PressBook News Dark theme