Two important changes are coming to resource nodes that provide crafting resources on the MUSH.
First, when you craft Raw Aluminum from an Aluminum Node, for example, it will generate a total of three units of Raw Aluminum and consume the node.
Second, Aluminum Nodes – and all other resource nodes – will be craftable by anyone with the skills to use them assuming the room contains an appropriate “potential node.” Own a world that should have potential nodes for minerals and other materials? Let me know via +str.
Will be working on this during the next week or so.