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[KNEE DEEP] Stop the presses: Meet Dan Osborne
ByWesDan Osborne of Indianapolis, Ind., provides the voice of cranky newspaper reporter Jack Bellet in the swamp noir adventure Knee Deep. He shared with us some answers to questions about his career and his experiences working on the project. Q: How’d you get started in voice acting? A: I was in radio for over 20…
[DEV INTERVIEW] The Mind’s Eclipse’s Donald Campbell
ByWesThe Mind’s Eclipse is a stylistic visual novel told with text and stark black-and-white imagery by an indie dev team from Durham, N.C. It’s due out this fall. The team’s leader, Donald Campbell, took the time to answer some questions about their project. Q: What’s the premise of The Mind’s Eclipse? A: The Mind’s Eclipse details one…
Knee Deep’s play is the protagonist
ByWesMeg Jayanth – lead writer on the amazing globe-trotting adventure 80 Days – gave a talk during the Game Developers Conference about the critical role NPCs can play in shaping a story and how they can subvert the usual expectations people have about a game’s protagonists. Specifically, she wants to undermine the idea of an…
The noir will be with you…always
ByWesEven though Knee Deep’s a swamp noir adventure in a tacky little Florida town instead of a galaxy far, far away, it owes a lot to the Star Wars movies. I first watched Star Wars in the cinema at Orlando Fashion Square in 1977. Nearly 40 years later, you’ll hear a little Han Solo snark…
Waiting 30 years to become an overnight sensation
ByWesI’ve been waiting to become an overnight sensation for more than 30 years. When I was still in high school, working in the tunnels beneath Walt Disney World’s Magic Kingdom, I filled stockroom logs with strange stories that amused most of my co-workers but left supervisors baffled. As a reporter at The St. Petersburg Times,…
[DEV INTERVIEW] King Under the Mountain’s Ross Turner
ByWesRoss Turner is a software development consultant working on an indie fantasy game called King under the Mountain. He took some time to answer questions about the project, which he expects to release sometime in 2018. Q: How did Rocket Jump Technology get started? How large (or small) is your dev team? A: Not as…





