Join the new community!
I’ve started a new community site at otherspace.enjin.com. Going forward, it’s where our forums, thematic information, and – perhaps most importantly – a big chunk of RP activities are planned.
I’ve started a new community site at otherspace.enjin.com. Going forward, it’s where our forums, thematic information, and – perhaps most importantly – a big chunk of RP activities are planned.
“MUSH” stands for “Multi-User Shared Hallucination.” Really, it’s just a silly shorthand for a type of MUD (Multi-User Dimension) that uses a specific codebase, called PennMUSH (or TinyMUSH or TinyMUX or…you get the idea), to create a special text-based platform, accessible online around-the-clock, for purposes of roleplaying. Some simple comparisons to help give a better…
The player-run world of Fortrain has been added to the Orion Arm grid and now is an option on the shuttle network. Contact Mikage for additional information.
I’ve kicked off an Ask Me Anything thread on Reddit, where you’re invited to pose questions about my work on OtherSpace, Knee Deep, Fallen Earth, and even my days as a journalist with The St. Petersburg Times and The Herald-Sun. Or about my childhood. Or adopting a son. Or traveling across the country with the…
This week, I happened upon a relatively new RP game-focused site called Optional Realities. I reached out and couldn’t be happier that Jeshin offered to showcase OtherSpace among the games on their connections page and allowed us a subforum in their community section. I recommend visiting their site, checking out other games in the mix,…
MUSH commands come in a couple of flavors. The first are hard-coded commands that are built into the source code of PennMUSH. The second are soft-coded commands, designed by programmers working on the MUSH and generally customized for the needs of that specific MUSH. Most soft-coded commands are preceded by a plus sign (+), while hard-coded…
Zork was my gateway drug. Using a relatively basic command parser, this text-only computer adventure game by Infocom allowed a single player to explore a grid of rooms, solving puzzles and gathering treasure, all the while trying to avoid being devoured by a grue in dark chambers. I had no idea when I first played Zork, back…