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The noir will be with you…always
ByWesEven though Knee Deep’s a swamp noir adventure in a tacky little Florida town instead of a galaxy far, far away, it owes a lot to the Star Wars movies. I first watched Star Wars in the cinema at Orlando Fashion Square in 1977. Nearly 40 years later, you’ll hear a little Han Solo snark…
Game Design | Jointhesaga.com News | MUSHes | Non-Fiction | Online Storytelling | OtherSpace | OtherSpace Slack RP CommunityWhat’s next for a 20-year-old interactive space saga?
ByWesOriginally, my online persona of Brody was inspired by the police chief in Jaws who warned “We’re gonna need a bigger boat.” I was so much younger then. So energetic. All-night roleplaying marathons? All I needed was a two-liter of Mountain Dew and a bag of Doritos to get me through the weekend. And, over…
Waiting 30 years to become an overnight sensation
ByWesI’ve been waiting to become an overnight sensation for more than 30 years. When I was still in high school, working in the tunnels beneath Walt Disney World’s Magic Kingdom, I filled stockroom logs with strange stories that amused most of my co-workers but left supervisors baffled. As a reporter at The St. Petersburg Times,…
Knee Deep: 50% off during Steam Summer Sale 2016
ByWesIf you’ve missed the always-on stage performance of Knee Deep on PC/Mac/Linux, it’s time to grab your ticket for the best seats in the house! This swamp noir story from indie studio Prologue Games launched in three acts, starting in July 2015 and concluding in March 2016. During the Steam Summer Sale, we’re offering the game…
Celebrating one-year anniversary of Knee Deep’s first act!
ByWesIt seems like just yesterday Colin and I walked into the London Tobacco Dock for the first time to share Knee Deep with prospective players at EGX Rezzed. How has it already been a year since the launch of Act 1 on Steam? Time flies by like tourists in nondescript rental cars blithely zooming past…
[DEV INTERVIEW] KINGDOM’s Thomas van den Berg
ByWesKingdom from Raw Fury Games is a popular curiosity, in which you’re a ruler traveling the realm on horseback and trying to defend your fortress against evil enemies. For this blog post, I asked developer Thomas van den Berg about his background and the process of turning the game into what it is today. …





