Skip to content
OtherSpace MUSH

OtherSpace MUSH

Home of Wes Platt and OtherSpace MUSH

  • JoinTheSaga Links
    • Join the JTS Discord Community
    • Roleplaying Logs
  • Interesting Sites
    • SFWA
    • Brandes Stoddard
    • GameCritics
    • Indie Hangover
    • Tribality
    • RPGfix
  • Log In
  • Toggle search form
  • Trying it on for size MUSHes
  • Danu co-founder ID found in Galleria wreckage MUSHes
  • The Art of Consequence No. 1: Killing time on OtherSpace MUSHes
  • [DEV INTERVIEW] King Under the Mountain’s Ross Turner Game Design
  • Making my own headaches – and curing them MUSHes
  • [SLACK ROLEPLAYING LOG] #rp-demaria: Shark MUSHes
  • [NOTEWORTHY] Happy Birthday! June 9 #amwriting #acting #storytelling #music Noteworthy
  • For teens this summer, “out” meant “outlaw” Journalism

OtherSpace: It’s not for everybody

Posted on November 2, 2013 By Brody No Comments on OtherSpace: It’s not for everybody

Games like OtherSpace aren’t for everybody.

They require the sort of person who:

  • Likes to read.
  • Likes to write.
  • Likes to experiment with cause and effect.
  • Likes to fly by the seat of their pants, crafting dialogue in real-time.

It’s like a LARP – live action role-playing game – in that participants assume roles that evolve over time. It’s like a tabletop game in that the game’s staffers act as referees or “dungeon masters” for the participants. It’s like theater in that the participants are actors performing roles – sometimes dramatic, sometimes comedic, and sometimes tragic.

But LARPs may meet once a month or so. Tabletop gaming groups might get together once a week. Theater groups may put on one or two shows a season.

OtherSpace is online around the clock every day. Our participants come from all over the world. Events occur in real-time. One day in the real world equals one day in the game. When major story arcs are in progress, missing a few days might result in returning to find the universe fundamentally changed or, at the very least, embroiled in some kind of crisis that potentially affects where your character can travel. So, above all else, you’ll find that OtherSpace differs from all these other forms in that it requires a commitment of attention, creative effort, mental flexibility, patience, and time.

That makes it an acquired taste for a rather limited audience.

However, if you’re willing to make the commitment, it can pay off in the satisfaction of creating a memorable character who experiences epic space opera adventures while making friends with strangers from across the globe.

OtherSpace Tags:MUSH, Online Storytelling, OtherSpace, Roleplaying, RPGs

Post navigation

Previous Post: Learning Life
Next Post: 31 Days of OtherSpace No. 31: New Client

Related Posts

  • Spacer Guide: Xanya’s Guide to Designing Spacecraft Chiaroscuro
  • Roleplaying Log: “The Find,” Part 1 MUSHes
  • [SLACK ROLEPLAYING LOG] #rp-demaria: Uprising MUSHes
  • [HOUSEKEEPING] About the MUSH… Game Design
  • OtherSpace 2674: 10 Things You Need to Know MUSHes
  • [SLACK ROLEPLAYING LOG] The Brothers Levante #vanguard #storytelling #amwriting MUSHes

Leave a Reply Cancel reply

You must be logged in to post a comment.

Join the Saga Today

Pick your favorite client software and point it toward jointhesaga.com port 1790.

  • 31 Days of OtherSpace No. 4: Raven’s Remembrance Chiaroscuro
  • [OTHERSPACE AUDIO LOG] No. 6: “Interlude With A Vampire” MUSHes
  • He would not be deterred Sample Editorials
  • [SLACK ROLEPLAYING LOG] #rp-demaria: Shark MUSHes
  • Fuel freighter wrecks in sensitive wetlands MUSHes
  • [SLACK ROLEPLAYING LOG] Back on Big Blue #storytelling #amwriting #OtherSpace MUSHes
  • Classic OtherSpace Log: Whack A Weasel MUSHes
  • [NOTEWORTHY] Happy Birthday! June 8 #acting #storytelling #amwriting Noteworthy

Copyright © 2026 OtherSpace MUSH.

Powered by PressBook News Dark theme