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Home of Wes Platt and OtherSpace MUSH

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Tag: MUSH Development

[HOUSEKEEPING] About the MUSH…

Posted on February 23, 2017 By Brody No Comments on [HOUSEKEEPING] About the MUSH…

The question came up today whether I’m going to run activities on the legacy MUSH (the telnet platform where OtherSpace got its start), as well as on the Slack site. I thought I’d made it pretty clear when I announced the creation of the Slack site that it was largely motivated by my inability to…

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Game Design, Jointhesaga.com News, MUSHes, Online Storytelling, OtherSpace

The Art of Consequence No. 1: Killing time on OtherSpace

Posted on May 25, 2014May 25, 2014 By Brody No Comments on The Art of Consequence No. 1: Killing time on OtherSpace

“Where some see coincidence, I see consequence. Where others see chance, I see cost.” – The Merovingian in “Matrix Revolutions” I’m a serial killer. In the past 16 years, I’ve amassed a body count that would make Dexter Morgan feel like an amateur. Usually, I did it because the dice told me I should. Sometimes…

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MUSHes, Online Storytelling, OtherSpace

Only human

Posted on March 18, 2014 By Brody 2 Comments on Only human

Back in 1998, when I was first creating the universe of OtherSpace, my focus was mostly on providing an abundance of options for people experienced in MUSHes who also were fans of various space opera/space fantasy franchises. So, besides garden-variety Earth humans, I introduced talking cat people, lizard people, fish people, bug people, psionic bear…

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MUSHes, Online Storytelling, OS Lore, OtherSpace

Myth-ing time

Posted on March 17, 2014March 17, 2014 By Brody 4 Comments on Myth-ing time

It’s not as if I am liable to get *more* free time by June, when the OtherSpace reboot officially happens. And yet, despite my prior statements about lack of time affecting my ability to actively participate on the MUSH and make things happen, here I am, committing myself to doing just that. So, do I…

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Online Storytelling, OtherSpace

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