m |
m (→Nemoni) |
||
Line 70: | Line 70: | ||
[[file:Nemoni-thumb.jpg|left]] | [[file:Nemoni-thumb.jpg|left]] | ||
===[[Nemoni]]=== | ===[[Nemoni]]=== | ||
− | Nemoni have lifespans that can reach 130 years. Their average height is 1/4", and they have bright red skin, bright yellow hair, and typically red, blue, or black eyes. | + | Nemoni have lifespans that can reach 130 years. Their average height is 1/4", and they have bright red skin, bright yellow hair, and typically red, blue, or black eyes. |
{{Special Race|}} | {{Special Race|}} |
Revision as of 21:34, 31 May 2011
Contents
HiverSpace Races
Aukami
A race of Human-like Kamiroids that can live to be centuries old. They average around eight feet tall with olive skin, silver hair and eyes that glow different colors depending on their mood. They originate from Aukam and were the heirs to the Kamir civilization but let it go to waste.
This race is open and encouraged for newbies.
B'hiri
A race of psionic arachnoids native to the icy world of B'hira in Hiverspace, which they share with the felinoid Lyiri. Individual B'hiri are technically hermaphrodites, capable of changing sex as needed between the violent, aggressive male phase and the calmer, more intellectual female phase.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Drrhaan
Massive bipedal rock creatures, these polished zen giants have a mastery of the electromagnetic spectrum, and were only recently discovered by the rest of Hiverspace. They are skilled in melee combat, and have a surprising knack for computers.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Falari
Falari are tall avian beings that evolved from a large predatory bird that was prominent on Falar in ancient times. They average eight and a half feet in height, some specimens reaching nine feet. Their feather colors are typically range in color from tan to dark brown, while their head feathers are typically cream to white in color.
This race is open and encouraged for newbies.
Gankri
One of four intelligent races that have evolved on an ancient homeworld of the Kamir - once known as Kamm Shohob, now known as Kamsho. Creations of the Kamir, Gankri adults average about six feet in height. They are bipedal with two arms and two large paddle-like feet and a balancing tail that are suitable for jumping. Their furred, nimble hands are webbed.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Hekayti
On average, Hekayti stand from seven to nine-feet-tall. Their skin is mottled green, an evolutionary adaptation that they developed millennia ago to find camouflage from predators in the tropical jungles of their homeworld Hekayt Prime. They have bony growths, like ram horns, jutting from their skulls. They have hooved feet, and backwards-bending knees.
This race is open and encouraged for newbies.
Kamir
Millions of years ago, the Kamir were a humanoid race of powerful psionicists that enjoyed manipulating the genetics of other races and dabbled in the development of artificial intelligence and importantly, the Hivers. The few that survived when the Hivers revolted transcended to a level of non-corporeal existence to escape their renegade creation.
This race is not open to application.
Llivori
Llivori are bipedal, badger-like aliens with claws, averaging five feet in height. The Kamir created the Llivori as proxy warriors to conquer alien worlds on behalf of their masters. After the Kamir fled this realm to escape the wrath of the Hivers, they felt ashamed of how they had been used and became far less interested in taking their place in the stars.
This race is open and encouraged for newbies.
Lotorian
Known as "roamers" throughout the galaxy as their homeworld was presumably lost in a catastrophe ages ago, they now proliferate throughout Hiverspace aboard family-owned starships, in service to the Hekayti or in pursuit of personal gain. On average, Lotorians resemble Racoons; they are about five feet tall, furry and have elongated snouts and eyes.
This race is open and encouraged for newbies.
Lyiri
On average, these bipedal felinoids stand about five feet tall and are covered in fur. Color blind, they come from cities built in icy caverns below the surface of the planet B'hira, which they share with the spider-like B'hiri. The Lyiri share a predisposition toward commerce with the Lotorians, but their natural telepathic gifts make them automatic foes of the psi-hating Lotorians.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Muscipulan
Mobile, man-sized Venus flytraps that move on dozens of vine-like tentacles, these sober merchants are respected throughout Hiverspace. They excel at business, persuasion and investigation.
This race is open and encouraged for newbies.
Nemoni
Nemoni have lifespans that can reach 130 years. Their average height is 1/4", and they have bright red skin, bright yellow hair, and typically red, blue, or black eyes.
This race is open to application, but is very challenging to play and thus requires an in depth application and understanding of theme.
Opodian
Opodian adults average about five feet in height, bipedal with two arms with clawed hands and two squat legs with clawed feet. Their primary fur coloration is white, although they all bear distinctive and varying black patches all over their bodies.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Pyracani
A deeply spiritual race that look like tailless bipedal wolves, foxes, dholes or hyenas, standing five to seven feet in height and living on Pyracan. They are known for their ability at crafting a wide variety of quality goods, eschewing machine-made goods whenever possible. They are also known for their capable warriors and superb herders and animal breeders.
This race is open and encouraged for newbies.
Riftwalker
A wan, waifish humanoid made solely out of psionics and telekinetically-held-together dust particles between two and five feet tall, they appear in Hiverspace with absolutely no memory of their past. They are believed to be the conscious remnants of rift-destroyed sapients. They are minor shapeshifters, and some choose to take on elements of fairies or nature spirits.
This race is open and encouraged for newbies.
Thul
A race of giant slug-like creatures covered in slime and bugs, with tentacles where their mouths should be. During their encounters with denizens of Sanctuary on the voyage through Hiverspace, it was learned that the Thul required certain glandular material from young humans in order to procreate.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Tupai
Tupai adults average about three feet in height, bipedal with two arms with leathery skin flaps that expand to serve as wings, two squat legs, and a sinuous tail. They have blunt, pug-like snouts and shiny black compound eye clusters. The Kamir created the Tupai to work as servants in their grand palaces on Kamm Shohob, Aukam, and elsewhere throughout Hiverspace.
This race is open and encouraged for newbies.
Yoridini
Blobby shapeshifter race
This article is a stub. You can help the OtherSpace Wiki by expanding it.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
NormalSpace Races
Calzonite
This article is a stub. You can help the OtherSpace Wiki by expanding it. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Castori
Castori are bear-like psionic beings, native to the giant trees of their heavily-forested world Castor. They are known for their pacifism and generally easygoing natures as well as strong interest in technological innovation.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Centauran
Centaurans are levitating crystalline jellyfish-like beings and powerful telepaths who have shown their capacity for hostility but are best known for their strict pacificism. Those of the homeworld, Centauri, are suspicious of the unenlightened rest of the galaxy, but curious enough to send researchers snooping around from time to time.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Demarian
Demarians are large cat-like beings from the planet Demaria who.
This article is a stub. You can help the OtherSpace Wiki by expanding it.
This race is open and encouraged for newbies.
G'ahnli
Fish-like telepaths that delight in commerce and distant cousins of the Ydahri. They can be found as merchants at every large port in the Normalverse but are rarely seen in Hiverspace. They require mobile water containment vessels when outside their ocean environment. They keep no family ties, and believe in a completely unrestricted free market.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Grimlahdi
Grimlahdi are medium-sized reptiloids originating on Grimlahd. Their general appearance bears some resemblance to bipedal iguanas in that they have scaly skin, nonretractable claws, a whiplike tail, and headspines. The Grimlahdi are considered shrewder, more intelligent, and less impulsive than their cousin race the Zangali.
This race is open and encouraged for newbies.
Human
Humans come in all shapes and sizes.
Earther
Earther's are Humans that have originated from the original Earth from any point in time. This race is open and encouraged for newbies.
Fastheldian
Fastheldian's are Humans from Palisade. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Halaghi
Halaghi are short, stocky dwarf-like people, with long shaggy hair. They are from Palisade. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
La Terran
La Terran's are Humans that have been displaced from La Terre. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Lunite
Lunites are humans from the planet Luna. They are descendants of freed Specialists. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Martian
Martians are humans who have colonized Mars and most of the Sol System outside of Luna. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Neanderthal
Though technically not Human, Neanderthal blah.
Qua
Descendants of Native American colonists who settled on Quaquan. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Sivadian
Sivadian's are humans from the beach planet Sivad. Thematically based on Victorian England. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Spacer
Spacers are humans who were either born without a nationality or born between two different Human races. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Specialist
Specialists are a race of genetically engineered clones designed for a wide range of work, mainly in service to Sivadians. This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Ungstiri
Ungstiri are humans from the asteroid field Ungstir. Culturally they are hardy and persevering, an allegory to Soviet Russia. Open for application for Veteran players.
Kretonian
Kretonians are a warmongering humanoid race first encountered in 2651. A Vanguard vessel sparked the supernova of Kreton's star, destroying their home world. The Kretonians embarked on a mission of destruction and conquest in late 2651. After killing or enslaving billions, the Kretonians were wiped out sometime in the 29th Century.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Mekke
The Mekke are a psionic insectoid race distantly related to the Odarites. As a result of class differences, the two races living on Odari diverged into different species about 90,000 BCE. In 25,932 BCE, a civil uprising known as the War of the Broken Wing resulted in the lower-class Mekke establishing an independent society in the deep caves. The Mekke left their homeworld in 22,190 BCE to establish a colony on Ist'thol'mek.
This race is open and encouraged for newbies.
Mystic
Mystics are on average seven feet tall, with the race ranging from the very short at six feet to the very tall at eight. They not heavy for their height, more bony than slim, and it's a rare Mystic that conforms to the human concept of overweight. They are humanoid, that is to say they are generally built like a human, with two arms, two legs, and a head all in the right places. They have the same gender differentiation as humans. Their skin is best described as mildly dark, similar to those humans of Mediterranean descent on Earth though the occasional one is a trace closer to actual 'green' than a human has ever been; the skin tone is often called 'olive' in shorthand. Their skin always looks more brown than green, however. Their eyes and hair are usually silver, with eyes occasionally demonstrating browns or light purples.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Nall
The children of the sun goddess Nalia are probably best described as a Napoleon Complex cult: They feel natural animosity to all races that are taller than them, and Nall don't grow very tall. They hate being much more than three feet tall. They are cold blooded and lay their children in eggs.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Odarite
Odarite Summary: Conniving, logical, and plentiful, these mercantile insectoids are becoming an economic powerhouse in the Orion Arm. They are distantly related to the Mekke.
This race is open and encouraged for newbies.
Phyrrian
Phyrrian Tasker Units are mobile robots equipped with advanced artifical intelligence. Taskers come in a wide variety of shapes, sizes, and temperments to suit their equally varied purposes. All are designed by the Overmind to collect the vast amounts of data it requires, generally by performing a specific duty or set of duties. They are designed to self-destruct or otherwise resist investigation or modification of their internals by non-Phyrrians; however, skilled individuals have compromised a Tasker on at least one occasion.
This race is open and encouraged for newbies.
Theorian
Theorians are large sentient cats, unique to the Orion Arm as the one of the few races not to have developed a tool culture, or indeed to have harnessed fire. They remain as natural -- some detractors say feral -- as the day they developed sentience.
This race is not open to application.
Timonae
The Timonae are a rather free-living race with a knack for gambling and troublemaking. They are cousins of the Mystics that abide on the planet Antimone. Most Timonae these days feel pity for their more psionically gifted brethren, who have lost just about everything over the centuries.
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Vollistan
Vollistan Light Singers inhabited the planet Vollista. They are emotional creatures who can express themselves with personal light shows - red for anger, blue for sorrow, a shock of purple for surprise. Accomplished poets and singers. Their names all start with the prefix "Vol".
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Ydahri
Ydahri are newt-like inhabitants of Ydahr and distant cousins of the G'ahnli. Notable characteristics include feet like those of the gecko that adhere strongly when planted at the proper angle, enabling the Ydahri to climb vertically up walls (though not across horizontal ceilings).
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Zangali
The Zangali are tall, warm-blooded reptiloids with a wide stubborn streak and a strict code of honor. Although quick-tempered and disinclined to become fluent in alien languages, most Zangali do not fit the common misconception that they are dumb.
This race is open and encouraged for newbies.
Other Races
Yoescu
This race is open to application, but is moderately challenging and requires a more detailed understanding of theme.
Positronic
This race is open to application, but is very challenging to play and thus requires an in depth application and understanding of theme.