Skip to content
OtherSpace MUSH

OtherSpace MUSH

Home of Wes Platt and OtherSpace MUSH

  • JoinTheSaga Links
    • Join the JTS Discord Community
    • Roleplaying Logs
  • Interesting Sites
    • SFWA
    • Brandes Stoddard
    • GameCritics
    • Indie Hangover
    • Tribality
    • RPGfix
  • Log In
  • Toggle search form
  • NaNoWriMo 2013: Knee Deep, Installment 1 Fiction
  • Witnesses say Vanguard soldier shot Texan over border MUSHes
  • So long, Comorro MUSHes
  • IC NEWS POST: Fungus plagues Demarian gladiators MUSHes
  • [KNEE DEEP] Official Fiction No. 2: The Long Haul Fiction
  • Roleplaying: 5 Benefits of Writing First-Person, Present Tense MUSHes
  • Oracle AI Network: Rabid cat-people imminent MUSHes
  • 31 Days of OtherSpace No. 10: Home Fiction

[KNEE DEEP] Stop the presses: Meet Dan Osborne

Posted on August 8, 2016 By Brody No Comments on [KNEE DEEP] Stop the presses: Meet Dan Osborne
Dan Osborne plays Jack Bellet in Knee Deep.


Dan Osborne of Indianapolis, Ind., provides the voice of cranky newspaper reporter Jack Bellet in the swamp noir adventure Knee Deep. He shared with us some answers to questions about his career and his experiences working on the project.

Q: How’d you get started in voice acting?

A: I was in radio for over 20 years and decided to take coaching/acting lessons and expand my knowledge of the business.

Q: Favorite VO project, aside from Knee Deep?

A: Character voices of some old games like the hunter on Deer Hunter 5 and Outback Jack on Alaska Outback. Walmart grapes commercial, the voice of the 2015 Aruba tourism campaign, and Colts and Jets narration projects. I also narrated a documentary on the Whiskey Runners of Templeton, Iowa.

Q: Most important thing for an aspiring voice actor to remember?

A: Stay current, accept advice, get a coach. Leave your ego at the studio door.

Q: What made Knee Deep different?

A: It’s always tough doing characters when you are unaware of the reaction of the characters you are interacting with in the game, but that’s how a lot of games get done. You have to rely heavily on the director to understand the other parts and trust that he/she knows exactly how you want your character to respond to that particular moment.

Q: What appealed to you about Jack Bellet?

A: The acting was not a stretch. It called for a smart ass with sardonic wit and attitude – ME ME ME!

Game Design, Knee Deep, Video Game News Tags:Adventure Games, Knee Deep, Steam, Storytelling, Voiceover Acting

Post navigation

Previous Post: [REVIEW] The joke’s on us, America
Next Post: [CREATIVE WRITING EXERCISE] You’ve got a secret

Related Posts

  • Grid sections available: OtherSpace, Chiaroscuro, Knee Deep Game Design
  • [HOUSEKEEPING] They always come back Game Design
  • [HOUSEKEEPING] About the MUSH… Game Design
  • [DEV INTERVIEW] The Mind’s Eclipse’s Donald Campbell Journalism
  • OtherSpace Twine Game: Rockhopper Rally Game Design
  • Something new ahead for Jointhesaga.com Game Design

Leave a Reply Cancel reply

You must be logged in to post a comment.

Join the Saga Today

Pick your favorite client software and point it toward jointhesaga.com port 1790.

  • OtherSpace Reboot: Ulm Station MUSHes
  • MUSH Commands Uncategorized
  • Roleplaying: 10 Hooks for a Futuristic Journalist MUSHes
  • [DEVELOPMENT] Fortrain added Uncategorized
  • [NOTEWORTHY] Famous Birthdays 1/28 Noteworthy
  • OtherSpace Reboot: The Captain’s Brother MUSHes
  • I can’t hear your typing’s intent Online Storytelling
  • Ulm Station team close on FTL project MUSHes

Copyright © 2025 OtherSpace MUSH.

Powered by PressBook News Dark theme