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Home of Wes Platt and OtherSpace MUSH

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Category: OtherSpace

MUSH 101: Beginner Class

Posted on November 3, 2013 By Brody No Comments on MUSH 101: Beginner Class

Brody says, “Welcome. So, you want to know something about MUSHing, eh?”

Zu perches on Guest2′s shoulder.

Guest2 says, “Litar says I do, so probably.”

Lilihierax says, “Litar knows best, honestly.”

Guest2 says, “Oh no.. don’t swell her ego.. That’s my job.”

Vadim tags Li out to lower spam.

Brody grins. “I declared Litar hero of the internet earlier today. I therefore concur. The simplest description of a MUSH is a collaborative interactive fiction experiment. A bunch of people work together to craft stories around their characters. Different MUSHes do this different ways. They’re a subset of MUDs, but with much less focus on automated combat and more attention to characters and how they develop over time.”

Guest click-click-clicks in agreement.

Brody says, “On a MUD, you might chart your character’s accomplishments by gaining levels, killing increasingly tougher monsters, or hoarding great amounts of treasure. On a MUSH, the accomplishments are measured more by experiences – adventures survived, epic moments experienced during the course of the story. It’s a little more esoteric than a MUD. But that’s actually a good thing, since those great achievement measurements on MUDs are easily replicated on MMORPGs like WoW. The experiential achievements are not as easy to manage with the big graphical games.”

Brody says, “Any questions I can answer so far?”

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OtherSpace

MUSH 201: Basic Event Planning

Posted on November 3, 2013 By Brody No Comments on MUSH 201: Basic Event Planning

This workspace is an upstairs office with two windows overlooking the yard and the tranquil tree-lined street. It has pale beige walls, a hardwood floor with a decorative oriental rug, a 5-shelf bookcase packed with RPG rulebooks, sci-fi and fantasy novels, and non-fiction. Several corkboard panels are affixed to the wall left of one window, with colored index cards pinned to them. Family photos, as well as quite a few pics of dogs, cats, and the outdoors, hang around the room. There’s a black desk and chair with a two-monitor computer setup in one corner, facing one window. You can ENTER OTHERSPACE or EOS to use the computer to connect to the game universe invented by the guy who spends so much time in this office.

Brody waves. “Sorry that I was running late today. On the upside, I burned a lot of calories, so maybe I’ll live a little longer. :D Thanks for attending MUSH 201: Basic Event Planning. If you’re here, presumably it’s to get a grasp (or help others get the knowledge) of how to run a fairly simple RP event.”

Brody is going to start by reiterating a point made earlier today: When you’re planning an event in a place that is owned/controlled by another player, it’s generally considered courteous to make sure at the very least that they’re aware it is coming so that they can be around to advise about things you should know. “If you don’t do this, you run the risk of some nasty repercussions, both in character and out.”

Brody says, “However, if we’re talking about beginner events, I think it’s probably a mistake to start with a ticking time bomb event in most circumstances, anyway.”

Brody says, “For me, it’s sometimes hard to remember back in the day – about 17 years ago – when I first started running events on TOS TrekMUSE. But I *do* remember. I was participating on a game that didn’t like giving players a lot of tools to work with. A builder character would be unheard of. Alts? Fairly rare. I spent a lot of time changing my name to represent the new character I was playing to interact with my crew.”

Brody says, “The earliest events that I ran were actually sims, like the Kobyashi Maru exam you see in the Star Trek movie. I’d test my crew in simulations to see how they functioned, then evaluated their performance in the test. It was a simple sort of event where no one was really in any danger of getting hurt, but I could make them panic a little :) “

Brody says, “That’s when I really started homing in on the idea of this game format as a sort of improvisational theater/storytelling. I’m throwing out a situation for consideration and the players are trying to deal with it based on their character’s motivations and behaviors. And that is almost always what I do anymore. Even a sort of sit-and-watch event like the San Angeles Wildfire game became a difficult choice moment when Faith ran into Dmitri Volstov and decided to punch him because he was hijacking the case.”

Brody says, “Also, to make the San Angeles Wildfire game more interesting, I had the players rolling for the teams – so none of us knew how it would work out.”

Brody says, “I’m going to spend a lot of this session taking questions to answer. But I’ll open by saying that the first rule for any storytelling effort on OtherSpace really ought to be about the provision of adventure and chances for glory for the people who come to participate. If it’s your character running things, try to stay in the background or do what you can to elevate others the important things to do. Avoid self-aggrandizing activities. That’s going to be a huge turnoff. You might get a nice turnout for your first event, but if it smacks of all-about-meism, you will not get much of a crowd for the second.”

Brody says, “Any questions so far?”

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OtherSpace

On Dying

Posted on November 3, 2013 By Brody No Comments on On Dying

As a ref, I prefer *not* to kill player characters if I can avoid it. Usually, I find a way to let them live. But that’s me, as an admin, letting an OOC desire to save a character and avoid upsetting a player or players both ICly and OOCly. That doesn’t mean player characters should…

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OtherSpace

How Dominion helped build the Orion Confederacy

Posted on November 3, 2013November 3, 2013 By Brody No Comments on How Dominion helped build the Orion Confederacy

Brody: How did you use the Dominion system to build the Orion Confederacy? Razorback: The Orion Confederacy was built up by several characters +crafting planets through the system. Players also +crafted the ships which make up the Confederacy Fleet, and the actual colony which has become New Resilience. Brody: Did you tie the use of this coded system…

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OtherSpace

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