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Category: Video Game News

[DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz

Posted on July 13, 2016July 13, 2016 By Brody No Comments on [DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz
[DEV INTERVIEW] No Truce With the Furies’ Robert Kurvitz

No Truce with the Furies by Fortress Occident bills itself as an exploration of life as an utter failure, with visuals that call to mind oil paintings and a rundown not-quite-modern world in a sort of magical reality RPG. The indie dev team’s Robert Kurvitz took some time to answer a few questions about the…

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Game Design, Journalism, Video Game News

Balancing exposition and player agency in indie narratives

Posted on July 11, 2016July 11, 2016 By Brody No Comments on Balancing exposition and player agency in indie narratives
Balancing exposition and player agency in indie narratives

It’s a tricky balance, giving Moon Hunters a sense of random events without seeming repetitive. “It’s my white whale!” declared Tanya X. Short of Kitfox Games, indie developer behind the mythology-based narrative game. “To some extent, it’s personal taste, but it also entails lots of attentive playtesting, and watching for how often someone chuckles or exclaims…

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Game Design, Journalism, Video Game News

Knee Deep’s play is the protagonist

Posted on July 11, 2016July 11, 2016 By Brody No Comments on Knee Deep’s play is the protagonist
Knee Deep’s play is the protagonist

Meg Jayanth – lead writer on the amazing globe-trotting adventure 80 Days – gave a talk during the Game Developers Conference about the critical role NPCs can play in shaping a story and how they can subvert the usual expectations people have about a game’s protagonists. Specifically, she wants to undermine the idea of an…

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Game Design, Knee Deep, Video Game News

[OTHERSPACE] Shuttles departed for the ether

Posted on July 8, 2016 By Brody No Comments on [OTHERSPACE] Shuttles departed for the ether
[OTHERSPACE] Shuttles departed for the ether

As of this evening, you no longer need to take a programmed shuttle to get from one world to another – and certainly not as a means of getting from the starting point on Sol Station to your roleplaying spot of choice. Instead, the shuttle berth area on Sol Station features doors that open to…

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Game Design, Jointhesaga.com News, Online Storytelling, OtherSpace, Video Game News

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