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Tag: Game Development

Necromundus: Return to Afterlife?

Posted on February 13, 2023February 13, 2023 By Brody No Comments on Necromundus: Return to Afterlife?

A long time ago, we tried building a MUD within a MUSH framework called Necromundus. A wide variety of characters were possible, and could explore four different realms, completing quests and battling mobs (including some rather challenging bosses). But the game never quite fit in its MUSH skin. It always deserved to be closer to…

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[GAME DEV] Touched by a robot – running afoul of reddit

Posted on October 25, 2016 By Brody No Comments on [GAME DEV] Touched by a robot – running afoul of reddit

In retrospect, that message probably shouldn’t have surprised and angered me so much. At the time, though, I was furious. I hadn’t received any sort of warning. I just logged in for my usualReddit skimming and saw the note. Spamming? I didn’t consider myself a “spammer.” It must be some kind of mistake, I thought….

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Essays, Game Design, Non-Fiction

Sharpening my scythe

Posted on May 27, 2014 By Brody 8 Comments on Sharpening my scythe

We’ve got a lot of characters that have been inactive for 90 days or longer. As of June 1, they’ll become potential targets for a new round of “narrative landscaping.” I’ll start writing them out of the OtherSpace story in episodes of death and destruction that’ll put a close on the character’s story and perhaps…

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MUSHes, Online Storytelling, OtherSpace

No dice?

Posted on May 27, 2014May 27, 2014 By Brody 4 Comments on No dice?

Writing about my past tendencies to slaughter the occasional character back in the day and thinking about my desire to take OtherSpace truly back to basics got me wondering: maybe we should just abandon the premise of a stats/skills system. Eliminate dice. No rolls. Just see where the narrative rolls and let the players and…

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MUSHes, Online Storytelling, OtherSpace

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