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=Connecting=
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[[category:Player Guides]]
*Connect via [http://mudgamers.com/home/client/?host=jointhesaga.com&port=1790|web-based browser client]
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*Connect to jointhesaga.com 1790 using client software
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#MUSHClient: http://www.mushclient.com
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#SimpleMU: http://simplemu.onlineroleplay.com
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#Savitar: http://www.heynow.com/savitar
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=Creating a Character=
+
=1.) Connecting=
[[image:Osconnectscreen.jpg‎|250px|left]]
+
  
First, connect to the MUSH. Then, when you reach the connection screen, type '''create X Y''' where X is your character's name and Y is your character's account password. Don't worry: If you decide that the name needs to change later, while in game type '''@name me=X''' where X is the new name for the character.
+
Chances are, you've connected to the MUSH before reaching this page, but just in case...
  
After creating your character, you'll find yourself in the OtherSpace character setup area. This provides your introduction to the game and its systems. Please read the room descriptions and follow the directions provided. Some rooms have objects in them that provide further information. You can type '''look X''' where X is the name of the object you're trying to look at in the room.
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*Connect via [http://mudgamers.com/home/client/?host=jointhesaga.com&port=1790]
  
Early in the process, you'll be informed about the various races that are open for applications. Be advised that it might be more beneficial for a totally new OtherSpace player to consider one of our special offer humans. Every month, we add a new possibility for human characters that are pulled through time-space rifts from Earth and dropped on Comorro Station. Taking this option means you don't need to know all the evolving lore of the game to get started.
+
'''OR'''
  
Once you've finished the introduction, all you have to do is step onto the grid and you'll find yourself aboard Comorro Station - our central roleplaying hub. It is not necessary to submit a biography to begin playing your character. However, if you do not submit a biography, your character cannot receive Roleplaying Points to spend on improving your +sheet and, if you drop out of RP mode, you cannot return to the grid until the bio is submitted and approved.
+
*Connect to jointhesaga.com 1790 using client software
  
Biographies must at least be 250 words long. They are submitted using our +str system ('''+str/help'''). ''NOTE: Approval of a biography means you're eligible to receive the usual outlay of RPP so that you can begin the +sheet development process. However, it is not necessarily absolute approval of the concept. Staffers are human and they make mistakes. So, when someone submits a biography that says their Tupai has ubertelekinetic powers and a staffer approves it without recognizing how wrong that detail might be, it does not mean that the Tupai gets to be ubertelekinetic. Staffers may ask for changes after approval to prevent clashes with established lore or direct conflicts with how the skill system functions.''
+
MUSHClient: http://www.mushclient.com
 +
SimpleMU: http://simplemu.onlineroleplay.com
 +
Savitar: http://www.heynow.com/savitar
  
We try to respond to biography submissions with 48 hours after they are received.
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[[All_About_MUSHes]]
  
=Setting Up Your +Sheet=
+
=2.) Commands=
Most new characters receive 2,000-2,500 Roleplaying Points to spend on skills after approval.
+
  
This may not be enough to get all that you think your character ought to have right off the bat, but it should provide a good start. Don't worry: If you're active, you'll have opportunities to earn plenty of RPP down the road.
+
First things first, you might want to look over the [[Useful Commands|commands]]! Players will be able to help you on the +help channel, too.
  
Type '''+sinfo''' for the main menu of the FUDGE-based skill system. Type '''+skills''' to see the various categories. Type '''+skills X''' where X is the chosen category to see the list of skills under that category. Type '''+sinfo X''' where X is the chosen skill to see information about what a skill does, what prerequisites it might have, and how much it will cost to raise it. 
+
=3.) Choosing a Universe=
  
If you type '''+sheet''' you'll see your basic attribute and skill setup, along with any Gifts, Faults, or Quirks that are native to the race you're playing. Want to spend some RPP improving core attributes? Use the '''+raise X to Y''' command, where X is the attribute name and Y is the quality level: Terrible, Poor, Mediocre, Fair, Good, Great, Superb, and Legendary. ''NOTE: Only one skill can be raised to Legendary and that's with the aid of a staffer. If you raise a character's skill to Superb and have a natural +1 bonus on that skill, it counts effectively as a Legendary.''
+
Otherspace requires a submission of your character's biography in order to role-play on the grid, but this is covered in step 5. First, a quick look at what the MUSH offers:
  
For purposes of context, Fair is middle-of-the-road competency. In a refereed situation, Mediocre counts as a success. It is possible to get lucky with rolls even if you haven't trained much at all in a skill. Also, you're allowed to purchase Action Cards to give boosts to your skills during refereed scenes.
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You can role-play in '''3''' different universes: <span style="background:#E8F1D4">'''Hiverspace Variant 1'''</span>, <span style="background:#FFFFAA">'''Normalspace Variant 1'''</span>, and <span style="background:#EED6AF;">'''Pocket Universe Variant 1 (Chiaroscuro)'''</span>. They are separate from one another in that they are more or less different games, yet can involve the same lore in some cases.
  
Note that if you need a skill as a prerequisite for another skill and you have it at as a default at the level that is required you will still need to use +raise <skill> to <level> to have it show up on your sheet before the system will count you as having the proper prerequisite.
+
==Hiverspace Variant 1==
 +
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
 +
Hiverspace Variant 1 is currently the most populated universe to play in, with active players and ungoing plots. This is a completely seperate dimension from where Earth is located (Normalspace).
  
Want to request other Gifts, Faults, or Quirks? Check out '''+sinfo list X''' where X is either Gifts, Faults, or Quirks to get a list of those available. Type '''+sinfo X''' where X is the chosen Gift/Fault/Quirk you want to learn more about. Make a request using the +str system, but be advised that not all GFQs are valid for every race or character concept.
+
It's the year 2653. The war with the [[Zarist Supremacy]] is at an end.  
  
=[[image:Icon_money.gif]] Earning Money=
+
The [[Orion Confederacy]], an alliance built by refugees from the [[Orion Arm]], helped push back against the warmongering of the Zarists and their [[Nall]] cohorts within the alien universe of the [[Ancient Expanse]].  
Hekayti Credits are the currency of the realm, as it were. You'll need these to purchase gear, pay a crew, buy a home, or build a starship.
+
  
The best way to earn money and grow an empire on OtherSpace is by participating in [[OtherSpace: Dominion]], a strategy game that uses our crafting system mechanics to discover new worlds, develop new alien races, and expand powerful player-built governments.
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Now, the depleted [[Clawed Fist Fleet]] is on the run, the [[Opodian]]s of [[Kamsho]] have made their peace with the rest of the galaxy, the [[Thul]] are doing their best not to be noticed in their grimy corner of the cosmos, and the [[Kamir]]-descended [[Aukami]] in Multvaros wait, practically defenseless, for the repercussions and retaliation to come.
  
Money can also be earned through the trade system in HSpace or by crafting goods that are sold to other players or to NPC vendors.
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Those from outside of the Ancient Expanse, [[Outverser]]s, started arriving in 2651 from alien times and places, included periods in Earth history, and they have begun to organize themselves. These Outversers can be from any point in time, from both the [[Normalspace Variant 1]] and the [[Pocket Universe Variant 1]]. This is due to the [[Rift Crisis]].
 +
</div>
  
=Earning Roleplaying Belts=
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==Normalspace Variant 1==  
Largely optional, Roleplaying Belts provide a source of achievement for participants on OtherSpace.
+
<div style="background-color:#FFFFAA; -moz-border-radius:5px;">
 +
Normalspace Variant 1 is the dimension in which Earth is located. The setting is still futuristic, and there is currently a story arc that takes place in the city of San Angeles on Earth in the year 2650. Click [http://www.jointhesaga.com/ovforums/index.php?topic=536.0 here] for more information.
 +
</div>
  
Similar in premise to martial arts belts, our Roleplaying Belts are an attempt to measure a player's creative expertise with their character and the stories they tell for fellow players, along with gauging and rewarding behind-the-scenes contributions to the game (building rooms, writing character journals, and promoting our games across the Internet, for example).
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==Pocket Universe Variant 1==
 +
<div style="background-color:#EED6AF; -moz-border-radius:5px;">
 +
Pocket Universe Variant 1, or [[Fastheld|Chiaroscuro]] is a feudal fantasy world filled with magic and the clash of Shadow and Light. It takes place on the planet [[Palisade]].
 +
</div>
  
We have seven levels of expertise. If you only expect to have one character during your Jointhesaga.com experience, you never need to test for a belt. However, you must achieve at least a Blue Belt (second level) to qualify for normal alternate characters. To apply for a player-portrayed world, you must earn no less than a Crimson Belt (fifth level). Also, effective on 3/14/2010, belts are worth RPP that can be used to flesh out your +sheet or acquire Action Cards and Event Cards.
 
  
Normally, players may test for only one belt each week. You may put multiple characters through the testing process simultaneously. Belt achievements are progressive. You may qualify for a Golden Belt right now, but you must take the time and test for each belt in turn, starting with the Green.
+
=4.) Choosing a Race=
 +
For a quick overview of the available races, click [[Races|here!]] As this game is very old, there is a massive amount of lore to it, but luckily, you do not have to know every little thing in order to have fun! Character creation depends on what universe you've chosen to play in:
  
Tests are conducted via email. Information on each test can be found at the following links:
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==Hiverspace Variant 1==
 +
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
 +
First and foremost, it's recommended that you create a [[Rift Crisis|time-rifted]] human if you're new to the game, Hiverspace, or just role-playing in general. This way, you can jump right in, because you don't have to learn any of the lore, and you can learn with your character.
 +
</div>
  
*[[image:Icon belt green.gif]] [[Green Belt]] - ''100 Saga Point reward''
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===Human===
*[[image:Icon belt blue.gif]] [[Blue Belt]] - ''500 Saga Point reward''
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====Human Outverser (Normalspace Native)====
*[[image:Icon belt yellow.gif]] [[Yellow Belt]] - ''1000 Saga Point reward''
+
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
*[[image:Icon belt red.gif]] [[Red Belt]] - ''5000 Saga Point reward''
+
In Hiverspace, any race not native to their universe is called an Outverser. There are no humans native to Hiverspace (as far as we know), so all of the humans that exist in Hiverspace have been rifted over from Normalspace, from '''any''' time period. This means you can choose to play any Normalspace human subrace, OR any human you can think up! A Salem witch, a Native American from the Trail of Tears, an Atlantian, a samurai, you name it!
*[[image:Icon belt crimson.gif]] [[Crimson Belt]] - ''10000 Saga Point reward''
+
</div>
*[[image:Icon belt gold.gif]] [[Golden Belt]] - ''25000 Saga Point reward''
+
  
Once you've passed the belt test, you'll be notified via email, your character will receive a badge in-game, and your achievement will be announced on our Facebook Fan Page.
+
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
 +
'''Rifted Human'''
 +
<hr>
 +
As stated, this is the easiest route to take for hopping right into the game, in that you can start out with just the knowledge your character has. Anything from Earth's past will do, even neanderthals! Here's some ideas:
  
Exceptions to the one-belt-per-week rule are based on monetary contributions toward our marketing and server costs:
+
*The Lost City of Atlantis (ca. 9600 BC)
 +
*The Spanish Inquisition (1478 - 1834)
 +
*Lost Pirates (1560 - 1720)
 +
*Salem Witches (1692 - 1693)
 +
*The American Revolution (1775-1783)
 +
*Native Americans on the Trail of Tears (1831-1837)
 +
*Members of the Dalton Outlaw Gang (1890-1892)
 +
*The San Francisco Earthquake (April 18, 1906)
 +
*Voyage of the Titanic (April 12-14, 1912)
 +
*The Hindenburg's final voyage. (May 6, 1937)
 +
*The Coventry Blitz (November 14, 1940)
 +
*Cast of the Musical "Harvey" (1944)
 +
*Lost Flight 19 (December 5, 1945)
 +
*Roswell Abductees  (Ca. 1947
 +
*Lost Mercury Astronauts (1959)
 +
*Woodstock (August 15-18, 1969)
 +
*Disappeared 4th Grade Field Trip (1977)
 +
*World Trade Center (September 11, 2001)
 +
</div>
  
*'''[[Saga Supporter]]:''' 2 belts per week
+
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
*'''[[Saga Patron]]:''' 3 belts per week
+
'''Subrace Human'''
*'''[[Saga Benefactor]]:''' 4 belts per week
+
<hr>
*'''[[Saga Legend]]:''' Complete belt process in one day if qualified
+
For the Normalspace subrace option, you can choose to be a [[Terran]] (someone from Earth, or an Earther), or a subrace of human that dwelt on other planets within the Normalspace universe. Again, these subraces have been rifted over as well. Essentially, all humans in Hiverspace are time-rifted (unless they were born there), but it's easier to keep them separate.
  
=Earning Badges=
+
*[[Fastheldian]]
Badges are OOC (Out of Character) achievements worth JTS Faction Points. They're not required under most circumstances although some, such as the Roleplaying Belts, are necessary if you want to apply for alternate characters or earn special benefits.
+
*[[Halaghi]]
 +
*[[Later]] (La Terrans)
 +
*[[Lunite]]
 +
*[[Martian]]
 +
*[[Qua]]
 +
*[[Sivadian]]
 +
*[[Specialist]]
 +
*[[Ungstiri]]
 +
</div>
  
We've got more than 400 badges at last count. They tend to fall under the following categories:
+
===Alien===
 +
====Alien Inverser (Hiverspace Native)====
 +
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
 +
Hiverspace aliens are open and encouraged for newbies!
  
*[[Special Occasion]]
+
*[[Aukami]]
*[[Longevity]]
+
*[[Drrhaan]]
*[[RP Rewards]]
+
*[[Falari]]
*[[Roleplaying Belts]]
+
*[[Hekayti]]
*[[Action Card Usage]]
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*[[Lotorian]]
*[[Event Card Usage]]
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*[[Muscipulan]]
*[[Promotional Efforts]]
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*[[Pyracani]]
*[[Community Participation]]
+
*[[Riftwalker]]
*[[Game Development]]
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*[[Tupai]]
*[[Fiscal Support Recognition]]
+
*[[Yoridini]]
*[[Collections]]
+
</div>
  
To access the system in-game and see the available badges, type '''+listbadges.''' You can type '''+sheet/badges''' to see which badges you've currently collected. Type '''+sheet/badges X''' (where X is another character's name) to see their badges. Type '''+hasbadge X''' (where X is the number of a specific badge) to see which players have earned that badge.
+
====Alien Outverser (Normalspace Native)====
 +
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
 +
*[[Almedae]]
 +
*[[Calzonite]]
 +
*[[Castori]]
 +
*[[Centauran]]
 +
*[[Demarian]]
 +
*[[G'ahnli]]
 +
*[[Grimlahdi]]
 +
*[[Kretonian]]
 +
*[[Mekke]]
 +
*[[Mystic]]
 +
*[[Nall]]
 +
*[[Odarite]]
 +
*[[Phyrrian]]
 +
*[[Theorian]]
 +
*[[Timonae]]
 +
*[[Vollistan]]
 +
*[[Ydahri]]
 +
*[[Yoescu]]
 +
*[[Zangali]]
 +
</div>
  
=Earning Medals=
+
==Normalspace Variant 1==  
Medals are IC (In Character) achievements worth Reputation Points - effectively, they determine your clout and celebrity in Hiverspace. These are awarded to characters based on special activities and major RP events. However, it's also possible for players to submit their own ideas for medals that they can have rewarded to their peers.
+
===Human===
 +
<div style="background-color:#FFFFAA; -moz-border-radius:5px;">
 +
*[[Later]] (La Terrans)
 +
*[[Lunite]]
 +
*[[Martian]]
 +
*[[Qua]]
 +
*[[Sivadian]]
 +
*[[Specialist]]
 +
*[[Terran]]
 +
*[[Ungstiri]]
 +
</div>
  
To access the system in-game and see the available medals, type '''+listmedals.''' You can type '''+sheet/medals''' to see which medals you've earned. Type '''sheet/medals X''' (where X is another character's name) to see their medals. Type '''+hasmedal X''' (where X is the number of a specific medal) to see which players have earned that medal.
+
===Alien===
=Earning Saga Points=
+
<div style="background-color:#FFFFAA; -moz-border-radius:5px;">
These points are earned passively through the Saga Point Paycheck system, biography submission, confetti rewards, or through contributions toward marketing and server costs via PayPal to jointhesaga@gmail.com. ($1 U.S. per 100 Saga Points.)
+
*[[Castori]]
 +
*[[Centauran]]
 +
*[[Demarian]]
 +
*[[G'ahnli]]
 +
*[[Grimlahdi]]
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*[[Kretonian]]
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*[[Mekke]]
 +
*[[Mystic]]
 +
*[[Nall]]
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*[[Odarite]]
 +
*[[Phyrrian]]
 +
*[[Theorian]]
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*[[Timonae]]
 +
*[[Vollistan]]
 +
*[[Ydahri]]
 +
*[[Zangali]]
 +
</div>
  
=[[image:Icon_action_card.gif]] Using Action Cards=
+
==Pocket Universe Variant 1==
Earn at least 50 JTS Faction Points and you gain access to the Player Reward Services shop in the OOC area. Here, you'll find vendors that sell special cards in exchange for Roleplaying Points (RPP).
+
<div style="background-color:#EED6AF; -moz-border-radius:5px;">Check out the [[Fastheld Guide]] for more information on creating a Palisade character.</div>
  
[[Action Cards]] are used to enhance your character's stats and skills during refereed activities. For example, your character might be faced with jumping a wide chasm, but you haven't invested a lot of points in Athletics. Worried you might die? You can improve your chances with an Action Card, reducing or eliminating negative modifiers depending on the tier of the card you've purchased.
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=5.) Writing Your Biography=
  
Action Cards are available in three tiers: 1, 2, and 3. Tier 1 cards generally grant a +3 to eligible taskrolls and are the most expensive to purchase. Tier 2 cards generally grant a +2 to eligible taskrolls. Tier 3 cards generally grant a +1 to eligible taskrolls and are the cheapest to purchase.
+
Biographies are submitted using the +str system (+str/help). Staffers try to respond to biography submissions with 48 hours after they are received. The biography must be at least '''250''' words for approval and, if it's accepted, your character will become an official part of the ongoing OtherSpace saga. It's highly recommended that you visit the links below, as they'll help greatly with your bio approval.
  
You're allowed to use as many as 10 Action Cards during a single refereed session.
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*[[Writing A Biography]]
 +
*[[Biography Pitfalls]]
 +
*[[Bad Bios]]
 +
*[[OtherSpace Good Bio Examples|Good Bios]]
  
=[[image:Icon_event_card.gif]] Using Event Cards=
+
==Hiverspace Variant 1==
Earn at least 50 JTS Faction Points and you gain access to the Player Reward Services shop in the OOC area. Here, you'll find vendors that sell special cards in exchange for Roleplaying Points (RPP).
+
===Human Outverser (Normalspace Native)===
 +
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
 +
As stated, technically, all humans in Hiverspace are rifters, so the following applies to both time-rifted humans (cowboys, neanderthals, etc) and subrace humans.
  
[[Event Cards]] give you the power to create your own adventures with the aid of our game staffers. For example, you might want to lead your crew on a bounty hunt mission to capture an NPC for cash. You'd purchase a Bounty Hunt card, post a +str identifying the staffer you want to run the event, and then arrangements are made to run the event. Before the event begins, you hand the card over to the staffer.
+
The most common introduction for rifted humans, both time-rifted and subrace humans, is a simple flash of blue. Poof! They're in Hiverspace, and they can proceed to panic. They can appear '''ANYWHERE''' in Hiverspace, and can come along with whatever might be near, including clothing and tools, and an occasional familiar. No extra human characters, though.
  
Activities sparked by single Event Cards are intended to normally run during a single session, but may spawn prolonged storylines. It is possible to play multiple Event Cards to create more of a challenge for the staffer (and the participants), but we recommend caution as mixing and matching cards can yield unexpected, unintended, and (sometimes) unpleasant results. You're almost always better off limiting events to one card a time.
+
If you want to have a little more history for your character, it's been 3 years since the rifts began, so they could have been living in one of the refugee colonies, such as [[Comorro]] - a type of living space station, [[Eiru]] - an island on [[Pyracan]] (open since June 2653), the [[Olympus_Trade_Vessel|Olympus]] - a micro-station and trade vessel, [[Materi Syna]] - an Outverser-founded planet (about a year old), or the [[Svajone Coalition]] - a neutral space station.
 +
</div>
  
As of 10/15/2009, the new pre-requisite thresholds for playing Event Cards are: 50 JTS Faction Points to call on a staffer for a single Event Card, 200 JTS Faction Points for two Event Cards, and 750 JTS Faction Points for three Event Cards.
+
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
 +
'''Rifted Human'''
 +
<hr>
 +
Basically, for a rifted human, all you would need to know is their own history. You might need to do a little research on the time period in which your human originated, or read up on the notable event they were involved in, but otherwise, that's it!
 +
</div>
  
=On Winning the Game=
+
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
If you're looking for a game to win, this isn't it.
+
'''Subrace Human'''
 +
<hr>
 +
These humans have gone through everything that's happened in Normalspace prior to their being rifted to Hiverspace, so they may require a little more reading. Be sure to look over the wiki page for the subrace you choose. If you have questions about specific parts of their history, try asking on the +newbie channel. Remember, these characters, just like the time-rifted characters, have endured the traumatic event of being rifted away from their home, friends, and family.
 +
</div>
  
OtherSpace is a shared, evolving multiplayer epic space opera where success might be gauged by the number of years your character sticks around, the number of times they've seen an archenemy come back from the dead, the many logs of major events where they show up, and how many universes they've called home.
+
===Alien===
 +
====Alien Inverser (Hiverspace Native)====
 +
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
 +
The natives of Hiverspace are currently dealing with the [[Zarist Supremacy]], which is opposed by the [[OtherSpace_at_a_Glance#Multiverse Commonwealth|Multiverse Commonwealth]], a [[Hekayti]]-led organization that claims to be dedicated to fostering independence and defending the powerless against oppressors throughout the multiverse. Planets that have allied themselves with the Commonwealth (essentially, the good guys) include [[Hekayt Prime]], [[B'hira]], [[Falar]], [[Muscipula]], [[Pyracan]], [[Nemonus]], and [[Yoridin]]. It is safe to say that the majority of the inhabitants of those planets are sympathetic towards Outversers. Naturally, there can be exceptions. Members of the Zarist Supremacy (or not-so-good guys) include [[Aukami]], [[Thul]], [[Nall]], and [[Opodian]]s.
  
Everybody who plays wins as long as the story keeps plugging along.
+
</div>
  
Back to [[Main Page]]
+
====Alien Outverser (Normalspace Native)====
 +
<div style="background-color:#E8F1D4; -moz-border-radius:5px;">
 +
In writing a bio for an alien outverser, it's the same for subrace humans - existing history in Normalspace, and has been rifted to Hiverspace.
 +
</div>
 +
 
 +
==Normalspace Variant 1==
 +
===Human===
 +
===Alien===
 +
 
 +
=6.) Submitting Your Biography=
 +
 
 +
==Descriptions==
 +
 
 +
After you've completed the chargen (character creation rooms), you'll want to set a description for yourself and submit a biography. To set a description, type:
 +
 
 +
'''@desc me=(text)'''
 +
 
 +
The description you set will be shown to anyone who +looks at you. This doesn't need to be approved, but for tips, visit [[Biography_Pitfalls#Description Issues|Description Help]].
 +
 
 +
 
 +
==Submission==
 +
 
 +
When you're ready to submit your biography, type +str/help for a step-by-step submission, or use the following command to do it all in one step:
 +
 
 +
+str Biography/(Character Name)=(your biography)
 +
*%T is for Tab
 +
*%R is for Return/Linebreak
 +
 
 +
=Create a Wiki Page=
 +
 
 +
[[Biography Formatting]]
 +
 
 +
Once accepted, you may set up a wiki page for your character. First post a '''+str''' (+str/help) to get the permissions. To create a character page, type '''+finger''', in-game, and click on the link at the very bottom. Then use the biography template linked above to set up your basic stats, and from there you can elaborate on whatever you see fit. If you'd like some information to remain not known by anyone in-character, be sure to say so above the article.
 +
 
 +
===Setting up your +sheet===
 +
 
 +
Most new characters receive about 200 Saga Points to spend on skills after approval.
 +
 
 +
This may not be enough to get all that you think your character ought to have right off the bat, but it should provide a good start. Don't worry: If you're active, you'll have opportunities to earn plenty of points down the road.
 +
 
 +
Type '''+sinfo''' for the main menu of the skill system. Type '''+skills''' to see the various categories. Type '''+skills X''' where X is the chosen category to see the list of skills under that category. Type '''+sinfo X''' where X is the chosen skill to see information about what a skill does, what prerequisites it might have, and how much it will cost to raise it. 
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If you type '''+sheet''' you'll see your basic attribute and skill setup, along with any Gifts, Faults, or Quirks that are native to the race you're playing. Want to spend some SP improving skills? Use the '''+raise X to Y''' command, where X is the attribute name and Y is the level.
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[[Basic_Skill_Guide|A more detailed skill guide can be found here.]]

Latest revision as of 20:47, 8 March 2012


1.) Connecting

Chances are, you've connected to the MUSH before reaching this page, but just in case...

  • Connect via [1]

OR

  • Connect to jointhesaga.com 1790 using client software

MUSHClient: http://www.mushclient.com SimpleMU: http://simplemu.onlineroleplay.com Savitar: http://www.heynow.com/savitar

All_About_MUSHes

2.) Commands

First things first, you might want to look over the commands! Players will be able to help you on the +help channel, too.

3.) Choosing a Universe

Otherspace requires a submission of your character's biography in order to role-play on the grid, but this is covered in step 5. First, a quick look at what the MUSH offers:

You can role-play in 3 different universes: Hiverspace Variant 1, Normalspace Variant 1, and Pocket Universe Variant 1 (Chiaroscuro). They are separate from one another in that they are more or less different games, yet can involve the same lore in some cases.

Hiverspace Variant 1

Hiverspace Variant 1 is currently the most populated universe to play in, with active players and ungoing plots. This is a completely seperate dimension from where Earth is located (Normalspace).

It's the year 2653. The war with the Zarist Supremacy is at an end.

The Orion Confederacy, an alliance built by refugees from the Orion Arm, helped push back against the warmongering of the Zarists and their Nall cohorts within the alien universe of the Ancient Expanse.

Now, the depleted Clawed Fist Fleet is on the run, the Opodians of Kamsho have made their peace with the rest of the galaxy, the Thul are doing their best not to be noticed in their grimy corner of the cosmos, and the Kamir-descended Aukami in Multvaros wait, practically defenseless, for the repercussions and retaliation to come.

Those from outside of the Ancient Expanse, Outversers, started arriving in 2651 from alien times and places, included periods in Earth history, and they have begun to organize themselves. These Outversers can be from any point in time, from both the Normalspace Variant 1 and the Pocket Universe Variant 1. This is due to the Rift Crisis.

Normalspace Variant 1

Normalspace Variant 1 is the dimension in which Earth is located. The setting is still futuristic, and there is currently a story arc that takes place in the city of San Angeles on Earth in the year 2650. Click here for more information.

Pocket Universe Variant 1

Pocket Universe Variant 1, or Chiaroscuro is a feudal fantasy world filled with magic and the clash of Shadow and Light. It takes place on the planet Palisade.


4.) Choosing a Race

For a quick overview of the available races, click here! As this game is very old, there is a massive amount of lore to it, but luckily, you do not have to know every little thing in order to have fun! Character creation depends on what universe you've chosen to play in:

Hiverspace Variant 1

First and foremost, it's recommended that you create a time-rifted human if you're new to the game, Hiverspace, or just role-playing in general. This way, you can jump right in, because you don't have to learn any of the lore, and you can learn with your character.

Human

Human Outverser (Normalspace Native)

In Hiverspace, any race not native to their universe is called an Outverser. There are no humans native to Hiverspace (as far as we know), so all of the humans that exist in Hiverspace have been rifted over from Normalspace, from any time period. This means you can choose to play any Normalspace human subrace, OR any human you can think up! A Salem witch, a Native American from the Trail of Tears, an Atlantian, a samurai, you name it!

Rifted Human


As stated, this is the easiest route to take for hopping right into the game, in that you can start out with just the knowledge your character has. Anything from Earth's past will do, even neanderthals! Here's some ideas:

  • The Lost City of Atlantis (ca. 9600 BC)
  • The Spanish Inquisition (1478 - 1834)
  • Lost Pirates (1560 - 1720)
  • Salem Witches (1692 - 1693)
  • The American Revolution (1775-1783)
  • Native Americans on the Trail of Tears (1831-1837)
  • Members of the Dalton Outlaw Gang (1890-1892)
  • The San Francisco Earthquake (April 18, 1906)
  • Voyage of the Titanic (April 12-14, 1912)
  • The Hindenburg's final voyage. (May 6, 1937)
  • The Coventry Blitz (November 14, 1940)
  • Cast of the Musical "Harvey" (1944)
  • Lost Flight 19 (December 5, 1945)
  • Roswell Abductees (Ca. 1947
  • Lost Mercury Astronauts (1959)
  • Woodstock (August 15-18, 1969)
  • Disappeared 4th Grade Field Trip (1977)
  • World Trade Center (September 11, 2001)

Subrace Human


For the Normalspace subrace option, you can choose to be a Terran (someone from Earth, or an Earther), or a subrace of human that dwelt on other planets within the Normalspace universe. Again, these subraces have been rifted over as well. Essentially, all humans in Hiverspace are time-rifted (unless they were born there), but it's easier to keep them separate.

Alien

Alien Inverser (Hiverspace Native)

Hiverspace aliens are open and encouraged for newbies!

Alien Outverser (Normalspace Native)

Normalspace Variant 1

Human

Alien

Pocket Universe Variant 1

Check out the Fastheld Guide for more information on creating a Palisade character.

5.) Writing Your Biography

Biographies are submitted using the +str system (+str/help). Staffers try to respond to biography submissions with 48 hours after they are received. The biography must be at least 250 words for approval and, if it's accepted, your character will become an official part of the ongoing OtherSpace saga. It's highly recommended that you visit the links below, as they'll help greatly with your bio approval.

Hiverspace Variant 1

Human Outverser (Normalspace Native)

As stated, technically, all humans in Hiverspace are rifters, so the following applies to both time-rifted humans (cowboys, neanderthals, etc) and subrace humans.

The most common introduction for rifted humans, both time-rifted and subrace humans, is a simple flash of blue. Poof! They're in Hiverspace, and they can proceed to panic. They can appear ANYWHERE in Hiverspace, and can come along with whatever might be near, including clothing and tools, and an occasional familiar. No extra human characters, though.

If you want to have a little more history for your character, it's been 3 years since the rifts began, so they could have been living in one of the refugee colonies, such as Comorro - a type of living space station, Eiru - an island on Pyracan (open since June 2653), the Olympus - a micro-station and trade vessel, Materi Syna - an Outverser-founded planet (about a year old), or the Svajone Coalition - a neutral space station.

Rifted Human


Basically, for a rifted human, all you would need to know is their own history. You might need to do a little research on the time period in which your human originated, or read up on the notable event they were involved in, but otherwise, that's it!

Subrace Human


These humans have gone through everything that's happened in Normalspace prior to their being rifted to Hiverspace, so they may require a little more reading. Be sure to look over the wiki page for the subrace you choose. If you have questions about specific parts of their history, try asking on the +newbie channel. Remember, these characters, just like the time-rifted characters, have endured the traumatic event of being rifted away from their home, friends, and family.

Alien

Alien Inverser (Hiverspace Native)

The natives of Hiverspace are currently dealing with the Zarist Supremacy, which is opposed by the Multiverse Commonwealth, a Hekayti-led organization that claims to be dedicated to fostering independence and defending the powerless against oppressors throughout the multiverse. Planets that have allied themselves with the Commonwealth (essentially, the good guys) include Hekayt Prime, B'hira, Falar, Muscipula, Pyracan, Nemonus, and Yoridin. It is safe to say that the majority of the inhabitants of those planets are sympathetic towards Outversers. Naturally, there can be exceptions. Members of the Zarist Supremacy (or not-so-good guys) include Aukami, Thul, Nall, and Opodians.

Alien Outverser (Normalspace Native)

In writing a bio for an alien outverser, it's the same for subrace humans - existing history in Normalspace, and has been rifted to Hiverspace.

Normalspace Variant 1

Human

Alien

6.) Submitting Your Biography

Descriptions

After you've completed the chargen (character creation rooms), you'll want to set a description for yourself and submit a biography. To set a description, type:

@desc me=(text)

The description you set will be shown to anyone who +looks at you. This doesn't need to be approved, but for tips, visit Description Help.


Submission

When you're ready to submit your biography, type +str/help for a step-by-step submission, or use the following command to do it all in one step:

+str Biography/(Character Name)=(your biography)

  • %T is for Tab
  • %R is for Return/Linebreak

Create a Wiki Page

Biography Formatting

Once accepted, you may set up a wiki page for your character. First post a +str (+str/help) to get the permissions. To create a character page, type +finger, in-game, and click on the link at the very bottom. Then use the biography template linked above to set up your basic stats, and from there you can elaborate on whatever you see fit. If you'd like some information to remain not known by anyone in-character, be sure to say so above the article.

Setting up your +sheet

Most new characters receive about 200 Saga Points to spend on skills after approval.

This may not be enough to get all that you think your character ought to have right off the bat, but it should provide a good start. Don't worry: If you're active, you'll have opportunities to earn plenty of points down the road.

Type +sinfo for the main menu of the skill system. Type +skills to see the various categories. Type +skills X where X is the chosen category to see the list of skills under that category. Type +sinfo X where X is the chosen skill to see information about what a skill does, what prerequisites it might have, and how much it will cost to raise it.

If you type +sheet you'll see your basic attribute and skill setup, along with any Gifts, Faults, or Quirks that are native to the race you're playing. Want to spend some SP improving skills? Use the +raise X to Y command, where X is the attribute name and Y is the level.

A more detailed skill guide can be found here.