Razorback

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  • #1489
    Razorback
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    So, while the recent event did suffer from a lack of attendance, mostly due to RL conflicts (which is to be expected), I’m going to go ahead and call it a win. It opened the door on a story arc that I want to try exploring further. My thanks to both Alhambra and Eunji for joining the event, and for being good sports about the whole thing.

    The combat portion of the event was resolved fairly quickly, I think, as NPC police came in to assist. The benefits of a small town with actively armed residents. As far as the testing of the combat ruleset, I’m pretty satisfied with what happened. The randomness of the dice system being what it is, players were sometimes frustrated when their low levels of success made it difficult to damage armored opponents. Being that only a few rounds were exchanged, and players were pretty consistent with the use of non-lethal force, I’m afraid that it is something to be expected. While there is certainly a place for non-lethal force, IRL, armored opponents are not very susceptible to tasers, billy clubs or fisticuffs. That said, I had the endurance levels of most of the tougher antagonists set at an average of 5, which is pretty high. I might consider lowering it in future events.

    Those who have feedback are more than welcome to reply.

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