RoE Update #3

Three updates this week? What is the world coming to?!

Last night I discussed short term plans and some ideas… Have had some interest and feedback so far, and appreciate it.

 

With that being said, I can announce the following:

 

Coruscant has been built!

 

Yes! The center of power for the Galactic Empire is completed! Ten rooms to start.. More to add if needed/requested down the road. I do not want to have 1,000 rooms for players to run around in at the start… I’d like to have 7-10 worlds to play on, giving a little variety but each one a size, and with general areas that will help RP be centralized.

Next, on to the spice mines of Kessel! I do not think this will be a ten room zone.. Expect a prison, and some mines. The main plan for it will for it to be used for mining minerals.

Once Kessel is completed, I anticipate starting on Tatooine (I suspect this will be 15~ rooms because of the amount of potential this particular planet has).

 

So, we are moving along! At some point I will need to develop the list of playable races! I would like to here what YOU have to think about what races should be playable!

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3 Comments

  1. What races should be playable? Well Lets just forget about the human races to begin with… ..Just kidding lol.
    Since the total list as I found it consists of 92 races I went out to pick a few I think we should consider to be playable:

    Alderaanian
    Corellian
    Coruscanti
    Ewok
    Gungan
    Human
    Hutt
    Kaminoan
    Mon Calamari
    Naboo (yes that’s how the race is called)
    Togruta
    Toydarian
    Twi`lek
    Wookiee

    The real list is of course much bigger but I think we should consider these first.
    I got these races from this website: http://www.swcombine.com/rules/?Races
    But you can also look at this wiki page: http://en.wikipedia.org/wiki/List_of_Star_Wars_species

  2. Well, races like Corellian, Alderanian, Hapan, etc… would all fall under ‘Human’, as they are all offshoots of the Human race – easier code wise that way as well. Having a dozen plus types of Humans is confusing. The only time a Human variant would be available if there is some super-special effect that is specific to that race.

    That being said, I think I will leave out most of the pre-Episode IV races out. I think 15-20 races max to start, but will have to select the most popular. If the staff is willing to add more, then great. In the end I want to reduce as much work for them as humanly possible.

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