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Tag: game design

[DEV INTERVIEW] Miku RPG’s Marta Vicario

Posted on October 20, 2016 By Brody No Comments on [DEV INTERVIEW] Miku RPG’s Marta Vicario

Marta Vicario and Matt Bailey are partners in DragonEggGames, developing an indie 2D pixel art game called Miku RPG. The player inhabits the role of Hatsune Miku, lost in a digital world, exploring themes of humanity. Vicario was kind enough to share some of her experiences working on the new project. Q: What inspired the…

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Game Design, Journalism, Non-Fiction

[DEV INTERVIEW] King Under the Mountain’s Ross Turner

Posted on October 20, 2016 By Brody No Comments on [DEV INTERVIEW] King Under the Mountain’s Ross Turner

Ross Turner is a software development consultant working on an indie fantasy game called King under the Mountain. He took some time to answer questions about the project, which he expects to release sometime in 2018. Q: How did Rocket Jump Technology get started? How large (or small) is your dev team? A: Not as…

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Game Design, Journalism, Non-Fiction

[KNEE DEEP] Concept art, development prototype gallery

Posted on July 8, 2016 By Brody No Comments on [KNEE DEEP] Concept art, development prototype gallery
[KNEE DEEP] Concept art, development prototype gallery

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Game Design, Knee Deep, Video Game News

[DEV INTERVIEW] KINGDOM’s Thomas van den Berg

Posted on July 8, 2016 By Brody No Comments on [DEV INTERVIEW] KINGDOM’s Thomas van den Berg
[DEV INTERVIEW] KINGDOM’s Thomas van den Berg

Kingdom from Raw Fury Games is a popular curiosity, in which you’re a ruler traveling the realm on horseback and trying to defend your fortress against evil enemies. For this blog post, I asked developer Thomas van den Berg about his background and the process of turning the game into what it is today.  …

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Game Design, Journalism, Non-Fiction, Video Game News

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