Skip to content
OtherSpace MUSH

OtherSpace MUSH

Home of Wes Platt and OtherSpace MUSH

  • JoinTheSaga Links
    • Join the JTS Discord Community
    • Roleplaying Logs
  • Interesting Sites
    • SFWA
    • Brandes Stoddard
    • GameCritics
    • Indie Hangover
    • Tribality
    • RPGfix
  • Log In
  • Toggle search form
  • NOW OPEN: Sol Station MUSHes
  • [CONTEST RESULT] Colchek wins A Piece of the Puzzle No. 1! #movies #scifi #contest Contests
  • Panderyn joins Spark MUSHes
  • Move over, Will Smith: we’ll crush those aliens Sample Columns
  • Classic OtherSpace Log: Saiidyr’s Crossing MUSHes
  • A baby with ambition Journalism
  • Waiting 30 years to become an overnight sensation Game Design
  • The Fringe Uncategorized

[KNEE DEEP] Stop the presses: Meet Dan Osborne

Posted on August 8, 2016 By Brody No Comments on [KNEE DEEP] Stop the presses: Meet Dan Osborne
Dan Osborne plays Jack Bellet in Knee Deep.


Dan Osborne of Indianapolis, Ind., provides the voice of cranky newspaper reporter Jack Bellet in the swamp noir adventure Knee Deep. He shared with us some answers to questions about his career and his experiences working on the project.

Q: How’d you get started in voice acting?

A: I was in radio for over 20 years and decided to take coaching/acting lessons and expand my knowledge of the business.

Q: Favorite VO project, aside from Knee Deep?

A: Character voices of some old games like the hunter on Deer Hunter 5 and Outback Jack on Alaska Outback. Walmart grapes commercial, the voice of the 2015 Aruba tourism campaign, and Colts and Jets narration projects. I also narrated a documentary on the Whiskey Runners of Templeton, Iowa.

Q: Most important thing for an aspiring voice actor to remember?

A: Stay current, accept advice, get a coach. Leave your ego at the studio door.

Q: What made Knee Deep different?

A: It’s always tough doing characters when you are unaware of the reaction of the characters you are interacting with in the game, but that’s how a lot of games get done. You have to rely heavily on the director to understand the other parts and trust that he/she knows exactly how you want your character to respond to that particular moment.

Q: What appealed to you about Jack Bellet?

A: The acting was not a stretch. It called for a smart ass with sardonic wit and attitude – ME ME ME!

Game Design, Knee Deep, Video Game News Tags:Adventure Games, Knee Deep, Steam, Storytelling, Voiceover Acting

Post navigation

Previous Post: [REVIEW] The joke’s on us, America
Next Post: [CREATIVE WRITING EXERCISE] You’ve got a secret

Related Posts

  • [DEV INTERVIEW] The Mind’s Eclipse’s Donald Campbell Journalism
  • [HOUSEKEEPING] OtherSpace: From MUSH to Slack Game Design
  • Something new ahead for Jointhesaga.com Game Design
  • Handling touchy topics in video games with care Essays
  • [KNEE DEEP] Concept art, development prototype gallery Game Design
  • [DEV INTERVIEW] KINGDOM’s Thomas van den Berg Game Design

Leave a Reply Cancel reply

You must be logged in to post a comment.

Join the Saga Today

Pick your favorite client software and point it toward jointhesaga.com port 1790.

  • Mandatory Optional Realities Uncategorized
  • Handling touchy topics in video games with care Essays
  • [NOTEWORTHY] Happy Birthday! June 10 #acting #storytelling Noteworthy
  • Classic Chiaroscuro Log: The Watchtower Tragedy Chiaroscuro
  • Precautions and Poker MUSHes
  • The Space Between MUSHes
  • [SLACK ROLEPLAYING LOG] The Demon Queen and the Space Whale #storytelling #OtherSpace MUSHes
  • Glorq acquires SYNTHLIFE MUSHes

Copyright © 2026 OtherSpace MUSH.

Powered by PressBook News Dark theme