Randomonday 11/11/13
Each Monday evening, we pick someone at random from players who are online and award them a random amount of Saga Points – as much as 30,000.
This week’s Randomonday winner is Kelda! And the prize amount: 9,191 Saga Points.
Each Monday evening, we pick someone at random from players who are online and award them a random amount of Saga Points – as much as 30,000.
This week’s Randomonday winner is Kelda! And the prize amount: 9,191 Saga Points.
It’s Thanksgiving in the United States. So, in recognition of the holiday, here’s an exercise for you: What are your characters thankful for these days?
NEW YORK, EARTH – Billions of users on Saturday night transmitted theories in contemplation of the message from the Pinnacle. Thorough analysis by the supercomputers that make up the so-called “Oraculars” indicates that the majority of Consortium inhabitants believe that the “they” that are coming are felinoid aliens with foul tempers who are bent on…
As of this evening, you no longer need to take a programmed shuttle to get from one world to another – and certainly not as a means of getting from the starting point on Sol Station to your roleplaying spot of choice. Instead, the shuttle berth area on Sol Station features doors that open to…
“Please deactivate all electronic devices as we make our final descent into Seattle, Washington,” came the female flight attendant’s voice over the jet’s public address system. Teena Fields, caught in mid-sentence in her latest dissertation on World War II battles in the Pacific Theater, sighed in disappointment. She had hoped to finish that section before…
As part of the new Operation Sandbox, you can expect to use two commands more than any other: @dig: The basic “make a new room” command. @desc: The description command, which you already use to @desc yourself. Other basic commands that will come in handy: @tel: Allows you to teleport to any room that you…
Writing about my past tendencies to slaughter the occasional character back in the day and thinking about my desire to take OtherSpace truly back to basics got me wondering: maybe we should just abandon the premise of a stats/skills system. Eliminate dice. No rolls. Just see where the narrative rolls and let the players and…