Star Wars: Reach of the Empire was a game, some ten years ago, set in the Star Wars Universe that was created and run by Brody and the staff at Join The Saga. The game has long since closed, but there have always been some calls to revive it. And that is where I come in.

With the Dominion crafting system on Otherspace, along with the new quota-system used to build objects, we can bring this game back as a sub-game on the Otherspace server. In the coming days, weeks and months I will update as new content is built on game.

So what do I have in store for right now?

At the moment, a number of worlds are going to be developed including:



Nar Shaddaa



Those planets are on the ‘short list’ to be developed.

What races will be available for play?

I have not yet completed a list of playable races. I will confer with the staff to see how they want to go about that, and how many can be added at the beginning. However, expect some big names like Wookiee, Hutt, Twi’lek, Mon Calamari, Sullustan, and others!

Will I be able to play a Feature Character?

A feature character is considered a ‘main character’ in the continuum of a genre/theme. An FC (for short) would be Luke Skywalker, Emperor Palpatine, and others. The short answer at this time is no, Feature Characters will not be permitted. They will be used for plot development and RP only. They may be opened, on a limited basis, once we get the show on the road. This may or may not be application, or hand-out to players who have proven themselves.

Look, sir! Droids!

Will droids be a playable race? Unclear. My experience from the dozen or so Star Wars games I have played/admined on has shown that:

a) Droids are hard to develop

b) Players tend to get bored of them quickly

c) They are magnets for problem players

This will require more thought as we go on.

Let the Force flow through you!

And on everyones mind, I am sure, is will Jedi/Sith/Force Sensitive characters be available for play? This will be handled later on. Games that allow a ‘free-for-all’ on creating these types of characters seem to have issues controlling how things happen. Like droids, they are magnets for problem players. While I am Pro-Force, experience has shown that some sort of application system on these characters are beneficial, as well as having them limited to how many active Force Users are playable at any given time.

That is it for now…

Interested in helping? Contact Narai for details!

May the Force be with you!

By Narai

2 thoughts on “Star Wars: Reach of the Empire”
  1. This sounds interesting. I like this project already.
    It also makes me think if I want to import a character from an other Starwars based universe over to this one.
    It involves a Togruta character that is Vice-CEO of a company that focuses on medical stuff.

    While I’m thinking about what character I will implement in SWRotE, I will be looking out for other developments.

  2. Sounds good!

    I will be reaching out to Brody to see if he has any old news files on RoE, specifically regarding theme – to try and keep it as close to what he had planned for when it fired up, as possible.

    I am a firm believer in player-driven plots. While I am prepared to offer a semi-heavy RP schedule, and lots of plots, I am not opposed to player run stuff (including organizations, factions, etc..).

    Some factions off the top of my head will be:

    Galactic Empire
    Rebel Alliance
    Independents (those who don’t fit in anywhere)
    Hutt Cartel/Crime Syndicate

    Don’t want to spread things out too much either when it comes to who to RP with. So things like single capital ships for military per faction until they are crewed are a must.

    Expect building to start soon!

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