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Home of Wes Platt and OtherSpace MUSH

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  • Classic OtherSpace Log: Lady Fate Looks Away MUSHes
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[DEV INTERVIEW] King Under the Mountain’s Ross Turner

Posted on October 20, 2016 By Brody No Comments on [DEV INTERVIEW] King Under the Mountain’s Ross Turner

Ross Turner is a software development consultant working on an indie fantasy game called King under the Mountain. He took some time to answer questions about the project, which he expects to release sometime in 2018. Q: How did Rocket Jump Technology get started? How large (or small) is your dev team? A: Not as…

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Game Design, Journalism, Non-Fiction

[NO MAN’S SKY] Solitude, No. 1

Posted on August 12, 2016August 15, 2016 By Brody No Comments on [NO MAN’S SKY] Solitude, No. 1
[NO MAN’S SKY] Solitude, No. 1

I told her I’d call. No, I know, I always tell them I’ll call. I just never do. It’s not me; it’s them. Sometimes I need other people. Mostly, I don’t. Can’t tolerate company. When I can stomach a companion, it’s always short-term. A one-night stand is usually too big a commitment. So as I…

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MUSHes, Online Storytelling, OtherSpace

[CREATIVE WRITING EXERCISE] You’ve got a secret

Posted on August 8, 2016 By Brody No Comments on [CREATIVE WRITING EXERCISE] You’ve got a secret
[CREATIVE WRITING EXERCISE] You’ve got a secret

On Aug. 8, 1989, the Space Shuttle Columbia rocketed into space for a 5-day secret mission. Now it’s time for true confessions: your character’s got a secret. Write about it and explore why they’ve kept that secret for so long. Send your exercise to jointhesaga@gmail.com and I’ll share it as time allows!

MUSHes, Online Storytelling

[KNEE DEEP] Stop the presses: Meet Dan Osborne

Posted on August 8, 2016 By Brody No Comments on [KNEE DEEP] Stop the presses: Meet Dan Osborne
[KNEE DEEP] Stop the presses: Meet Dan Osborne

Dan Osborne of Indianapolis, Ind., provides the voice of cranky newspaper reporter Jack Bellet in the swamp noir adventure Knee Deep. He shared with us some answers to questions about his career and his experiences working on the project. Q: How’d you get started in voice acting? A: I was in radio for over 20…

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Game Design, Knee Deep, Video Game News

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